Difference between revisions of "Run Like the Wind"

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m (+essence)
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|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|time=Two rounds per school rank
+
|save=Resilience
 +
|time=2 rounds per rank
 
|description=The spirit of the wind surrounds the target's body, lifting its weight slightly and quite literally, putting the wind at the target's back.  The target moves like the wind, pun very much intended.
 
|description=The spirit of the wind surrounds the target's body, lifting its weight slightly and quite literally, putting the wind at the target's back.  The target moves like the wind, pun very much intended.
|level1=+5 ft/AP to speed
+
|level1=+3 bonus to [[Dash]]
|level2=+10 ft/AP to speed
+
|level2=+6 bonus
|level3=+15 ft/AP to speed
+
|level3=+9 bonus
|level4=+20 ft/AP to speed
+
|level4=+12 bonus
|level5=+25 ft/AP to speed
+
|level5=+15 bonus
 
}}
 
}}

Revision as of 19:32, 2 July 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a air spell
Rarity 1
AP 4
Target Creature
Distance Contact
Lasts 2 rounds per rank
SaveResilience

The spirit of the wind surrounds the target's body, lifting its weight slightly and quite literally, putting the wind at the target's back. The target moves like the wind, pun very much intended.

Intensity Effects

  1. +3 bonus to Dash
  2. +6 bonus
  3. +9 bonus
  4. +12 bonus
  5. +15 bonus