Difference between revisions of "Self-Control"

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<noinclude>[[Image:AttributeSelfcontrol.svg|right|200px]]</noinclude>Self-Control represents a character's mental discipline.
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<noinclude>[[Image:AttributeSelfcontrol.svg|right|200px]]</noinclude>
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{{cquote|A beam of light shot from the end of the sorcerer's crooked wand and struck Grek with a thud. It was the strangest sensation; he could feel the spell trying to shape his body like clay. With a grimace of effort, Grek flexed his scaly muscles and broke free of the vile magic — he liked his body just the way it was.}}
  
If someone loses control of themselves, they usually end up in trouble. Self-Control may be called on when a character is taunted, having his/her mind controlled, face to face with their father's murderer, or would like to set themselves on fire.
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Self-Control represents a character's spiritual discipline.
  
A character with a poor Self-Control score is unable to resist temptation and is easily persuaded, angered, or dominated. A character with a good Self-Control score is usually calm, behaved, steadfast, and restrained.
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If someone loses control of themselves, they usually end up in trouble. Self-Control may be called on when a character is taunted, presented with temptation, or are trying to "put the gun down." It also aids in resisting supernatural compulsion such as mind control, teleportation, or being turned into a pig.
  
Popular self control gurus are Tibetan Monks, anyone who walks on hot coals for fun, apathetics, and marital artists.
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A character with a low Self-Control score is unable to resist temptation: easily persuaded, addicted, angered, or dominated. A character with a high Self-Control score is a moral powerhouse: calm, behaved, steadfast, and restrained.
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Popular self control gurus include anyone who walks on hot coals for fun, ascetics, marital artists, and Ma'at.
  
 
[[Category:Attributes]]
 
[[Category:Attributes]]

Latest revision as of 13:44, 2 October 2018

AttributeSelfcontrol.svg
A beam of light shot from the end of the sorcerer's crooked wand and struck Grek with a thud. It was the strangest sensation; he could feel the spell trying to shape his body like clay. With a grimace of effort, Grek flexed his scaly muscles and broke free of the vile magic — he liked his body just the way it was.

Self-Control represents a character's spiritual discipline.

If someone loses control of themselves, they usually end up in trouble. Self-Control may be called on when a character is taunted, presented with temptation, or are trying to "put the gun down." It also aids in resisting supernatural compulsion such as mind control, teleportation, or being turned into a pig.

A character with a low Self-Control score is unable to resist temptation: easily persuaded, addicted, angered, or dominated. A character with a high Self-Control score is a moral powerhouse: calm, behaved, steadfast, and restrained.

Popular self control gurus include anyone who walks on hot coals for fun, ascetics, marital artists, and Ma'at.