Difference between revisions of "Skill check"

From NsdWiki
Jump to: navigation, search
m
Line 6: Line 6:
 
* + relevant bonuses from equipment, trumps, spells, etc.  
 
* + relevant bonuses from equipment, trumps, spells, etc.  
  
The relevant attribute is what a character might use in conjunction with the skill — [[Endurance]] with [[Swim]] for example.  It's usually constant, but sometimes your GM might have you use a different attribute.  For example, if you're trying to stay afloat in strong current, not just swim a long distance, the [[GM]] might tell you to use [[Muscle]] instead.
+
The relevant attribute is what a character might use in conjunction with the skill — [[Cunning]] with [[Search]] for example.  It's usually constant, but sometimes your GM might have you use a different attribute.  For example, if you're trying to garner information from people, not just find an object, the [[GM]] might tell you to use [[Charm]] instead.
  
 
The sum of the die roll, skill points, attribute points, and any applicable bonuses is your total skill check.
 
The sum of the die roll, skill points, attribute points, and any applicable bonuses is your total skill check.

Revision as of 22:56, 2 April 2015

A skill check is equally comprised of luck, ones innate ability, and relevant experience. In game terms, it is comprised of the following:

A die roll

  • + ranks in the skill
  • + points in the relevant attribute
  • + relevant bonuses from equipment, trumps, spells, etc.

The relevant attribute is what a character might use in conjunction with the skill — Cunning with Search for example. It's usually constant, but sometimes your GM might have you use a different attribute. For example, if you're trying to garner information from people, not just find an object, the GM might tell you to use Charm instead.

The sum of the die roll, skill points, attribute points, and any applicable bonuses is your total skill check.

Pass or Fail

To pass a skill check, you want the total number to meet or exceed a Difficulty Level determined by your GM. If your total is less than the Difficulty Level your character fails for that attempt at the task. Some tasks cannot be retried.

Teamwork

Skills marked with an asterisk (*) can have assistance added to them when a check is made. Decide on one character to make the actual check. Each other character assisting in the activity can add their own ranks in the skill to the result (as well as any supernatural bonuses, like from spells or trumps). The GM should decide if there is a limit to the number of people who can assist a given task.