Difference between revisions of "Skill rank"

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Like all things, skills are bought with [[Expoints]]. You can buy 1 Skill Rank for 2 Expoints. This includes regular skills, weapon skills, and magic school skills. You can only have a maximum of 10 ranks in any skill without the purchase of the [[Legendary Skill]] trump (see the Trumps chapter for more information about this trump).
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Thirty-six skills are listed on the front of your character sheet. You can make a roll for any of these skills whether you have ranks in them or not.
  
Skills represent knowledge or practical experience your character has. He or she didn't just wake up the day after slaying a giant with inexplicable knowledge of opening locks. Like all upgrades to your character, the GM should have final approval on what your character learns and how he or she learns it. Without an available book, scroll, mentor, or loads of trial and error, your character has a slim chance of learning a skill.
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There are also three types of advanced skills, all located on the back of your sheet: ''weapon styles'', ''magic elements'', and ''spirit motions''. Weapon styles are used in the ''[[Attack Roll]]'' explained in ''Chapter 10: Combat''. You can wield any weapon in combat even without ranks in the corresponding weapon style. Magic elements are included in the ''[[Casting Roll]]'' explained in ''Chapter 13: Magic''. You must have ranks in an element to cast magic spells using it. Spirit motions are added to the ''[[Focus Roll]]'' explained in ''Chapter 16: Spirit''. You must have ranks in a motion to perform spirit arts using it.
  
There are two kinds of skills: standard skills, the ones listed below, and special skills: weapon skills and magic skills.
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You can gain new skill ranks in exchange for [[Expoints]]. You can buy 1 rank for 2 Expoints. You cannot normally exceed 10 ranks in any skill. If you gain the [[Legendary Skill]] trump (see ''Chapter 7: Trumps''), you may exceed 10 ranks in one skill of your choice.
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Remember, skills represent knowledge or practical experience your character earns. She doesn't just slay a dragon and wake up the next day with inexplicable knowledge of opening locks. Like all upgrades to your character, work with your GM to plan what your character learns and how she learns it. At minimum, your character has zero chance of learning a skill without available instructions, mentors, or loads of trial and error.

Latest revision as of 21:30, 10 January 2021

Thirty-six skills are listed on the front of your character sheet. You can make a roll for any of these skills whether you have ranks in them or not.

There are also three types of advanced skills, all located on the back of your sheet: weapon styles, magic elements, and spirit motions. Weapon styles are used in the Attack Roll explained in Chapter 10: Combat. You can wield any weapon in combat even without ranks in the corresponding weapon style. Magic elements are included in the Casting Roll explained in Chapter 13: Magic. You must have ranks in an element to cast magic spells using it. Spirit motions are added to the Focus Roll explained in Chapter 16: Spirit. You must have ranks in a motion to perform spirit arts using it.

You can gain new skill ranks in exchange for Expoints. You can buy 1 rank for 2 Expoints. You cannot normally exceed 10 ranks in any skill. If you gain the Legendary Skill trump (see Chapter 7: Trumps), you may exceed 10 ranks in one skill of your choice.

Remember, skills represent knowledge or practical experience your character earns. She doesn't just slay a dragon and wake up the next day with inexplicable knowledge of opening locks. Like all upgrades to your character, work with your GM to plan what your character learns and how she learns it. At minimum, your character has zero chance of learning a skill without available instructions, mentors, or loads of trial and error.