Difference between revisions of "Sleight of Hand"

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Sleight of Hand is a skill practiced by many con-men and thieves er—treasure hunters.  This skill can be used to draw a small weapon unnoticed, snatch an item away from a table, pick someone’s pocket, and other movements that require the hand to be faster than the eye.
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Sleight of Hand is a skill practiced by many con-men and thieves er — treasure hunters.  This skill can be used to draw a small weapon unnoticed, snatch an item away from a table, pick someone's pocket, and other movements that require the hand to be faster than the eye.
 
 
==Difficulty==
 
Sleight of Hand checks shouldn’t have a set DL; however, circumstantial bonuses or penalties apply 
 
  
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{{section|Difficulty|Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.}}
 
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{|
 
! Example !! DL
 
! Example !! DL
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==Opposed Rolls==
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{{section|Opposed Rolls|Sleight of Hand checks are opposed by a [[Spot]] check from a viewer.}}
Sleight of Hand checks are opposed by a [[Spot]] check from a viewer.
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{{section|Retry|Sleight of Hand attempts cannot be retried without the expenditure of a [[fate point]].}}
 
 
==Retry==
 
Sleight of Hand attempts cannot be retried without the expenditure of a [[fate point]]
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:27, 21 March 2010

Sleight of Hand is a skill practiced by many con-men and thieves er — treasure hunters. This skill can be used to draw a small weapon unnoticed, snatch an item away from a table, pick someone's pocket, and other movements that require the hand to be faster than the eye.

Difficulty

Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.

Example DL
Object is very small or otherwise easy to conceal (a marble, a dagger) −10
Object is large or otherwise very noticeable (a Dachshund, an axe) +10

Opposed Rolls

Sleight of Hand checks are opposed by a Spot check from a viewer.

Retry

Sleight of Hand attempts cannot be retried without the expenditure of a fate point.