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  • ...ove down all five stages gain the ''[[unconscious]]'' condition (see the ''Conditions'' section below). |+Knockout Track
    1 KB (160 words) - 12:41, 14 March 2022
  • ...yzed'', ''starving'', ''suffocating'', ''unconscious''. Immune to Knockout Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contam ...eable. If the fabrication has an Intellect of 1, it gains the ''mindless'' condition.
    3 KB (465 words) - 16:56, 3 January 2021
  • ...e with nasty symptoms and side-effects. Diseased creatures assume Knockout Track penalties, depending on the severity. <noinclude>[[Category:Conditions]]</noinclude>
    217 bytes (27 words) - 19:46, 17 August 2019
  • ...e target up the [[Condition Track]]. The target may move one space up the track for each Mana Point spent in this way. ...hosts I–IV]] — I started summarizing the feel and sounds of the Ghosts tracks. I did the first disc. Maybe you want to do the second?
    2 KB (375 words) - 18:46, 19 May 2012
  • ...amina check. Failing a Stamina check usually moves you down the [[Knockout Track]]. ...check against a variable DL to avoid moving one stage down the [[Knockout Track]]. This includes taking a [[Called Shot]] to the head or abdomen in combat
    4 KB (604 words) - 23:40, 19 January 2020
  • ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are
    812 bytes (136 words) - 13:44, 12 January 2021
  • ...st succeed at a DL 10 Grunt Save or move one level down on the [[Condition Track]].
    3 KB (502 words) - 12:39, 27 March 2012
  • ...l, dazed, or punch-drunk, that character moves further down the [[Knockout Track]]. ...l the way down the Knockout Track and immediately gain the ''unconscious'' condition.
    2 KB (288 words) - 14:18, 31 December 2019
  • * '''Tough Cookies''': Zjenithi are unaffected by desert conditions (sand, heat, lack of water). ...l hit of the spittle also moves the defender one step down the [[Condition Track]].
    6 KB (1,032 words) - 19:29, 11 February 2012
  • ...es, and anyone who is lost. You can use a Search check to follow a set of tracks, find your way, scour for items in rubble, or root around the house for yo {{section|Tracking|}}
    4 KB (733 words) - 02:40, 14 February 2021
  • ...down the [[Knockout Track]]. Once unconscious, they gain the ''poisoned'' condition. ''Doivarki Sun Poisoning'' is considered a Level One poison, so they su * '''Land of the Blind''' – Doivarken permanently gain the ''blinded'' [[condition]], which renders them immune to any effect that requires sight, such as
    2 KB (244 words) - 12:32, 26 March 2019
  • ...''[[paralyzed]]'' condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were
    834 bytes (131 words) - 01:47, 20 January 2021
  • ...can tip the odds in your favor — an opponent with the ''wide-eyed'' condition who fails the Stamina check experiences the result of a Critical Failure ...the way down the Knockout Track and immediately gains the ''unconscious'' condition.
    4 KB (778 words) - 20:18, 14 March 2022
  • ...the Immortal Legacy game. It is where you keep track of your character's condition, abilities, hurts and health, weaknesses, strengths, possessions, contac
    14 KB (2,225 words) - 20:36, 10 January 2021
  • ...down the [[Knockout Track]]. Once unconscious, they gain the ''poisoned'' condition. ''Doivarki Sun Poisoning'' is considered a Level One poison, so they su * '''Land of the Blind''' – Doivarken permanently gain the ''blinded'' [[condition]], which renders them immune to any effect that requires sight, such as
    9 KB (1,479 words) - 12:54, 29 May 2019
  • ...Track]] as the process has exhausted your body. As is normal for impaired condition, the penalties go away once the character has rested.
    3 KB (496 words) - 00:14, 2 March 2017
  • * [[Conditions]] – you can lose or gain them * [[Knockout Track]]
    4 KB (470 words) - 03:52, 10 April 2022
  • ...cs, where one must make Stamina checks to avoid dropping down the Knockout Track. Once they fall unconscious, The only thing that differs between them is th Should we add these as new conditions? Some creatures are immune to starvation and dehydration, so probably
    1 KB (180 words) - 13:06, 9 August 2019
  • * Spells: Add lightning spell to move a creature up the Knockout Track (invigoration) == Affliction-like Conditions ==
    4 KB (628 words) - 03:22, 10 April 2022
  • ...water, you subject yourself to the ''[[starving]]'' and ''[[dehydrated]]'' conditions. ...plague. For fear of becoming afflicted (and gaining the ''[[infected]]'' condition), folks shun the company of strangers and sometimes put members of their
    29 KB (4,838 words) - 16:17, 28 December 2019