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  • ...ositive and one negative. Spirit artists can practice as many of the ten ''spirit motions'' as they like, but must gain skill ranks in each. ====The Way of the Aura====
    2 KB (231 words) - 21:51, 20 February 2021
  • ...nds on which of the Five Ways was involved. Those who walk the path of the spirit must navigate using one or more of these. [[Image:FiveWays.svg|400px]]
    1 KB (218 words) - 22:22, 20 February 2021
  • {{spirit_art |way=voice
    672 bytes (100 words) - 02:53, 18 January 2021
  • {{spirit_art |way=voice
    1,003 bytes (153 words) - 02:12, 18 January 2021
  • {{spirit_art |way=voice
    685 bytes (106 words) - 02:07, 20 January 2021
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    810 bytes (117 words) - 23:27, 17 January 2021
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    866 bytes (130 words) - 14:04, 18 January 2021
  • {{spirit_art |way=voice
    658 bytes (101 words) - 02:51, 18 January 2021
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    702 bytes (111 words) - 02:33, 18 January 2021
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    712 bytes (111 words) - 23:30, 17 January 2021
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    1 KB (184 words) - 01:35, 18 January 2021
  • {{spirit_art |way=voice
    858 bytes (127 words) - 02:26, 18 January 2021
  • ...from simple, light-hearted tales that last an hour or an evening, all the way to richly-detailed, legendary epics that take months or years to finish. ...a session is entirely up to the participants. An ''adventure'' involves a particular series of events in the story with a defined beginning and prospectiv
    11 KB (1,830 words) - 23:53, 12 March 2022
  • Part of the charm of Dieselpunk is in the gadgetry. In times of war, the fires ...as much as they are just worn or displayed. Still, when the hurly-burly starts, any weapon is better than none. The weapons that follow aren't at the fo
    57 KB (8,970 words) - 13:51, 3 June 2011