Difference between revisions of "Steal Soul"

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m (spell level→intensity)
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|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|description=The Dark Mage has mastered the cruelest and sickest form of torture and sadism.  The Dark Mage can magically reach into one's Soul and pull pieces from it through bodily contact.  If enough of the soul is pulled out, the character will cease to be, his/her soul a captive in a receptacle belonging to the Dark Mage.  This spell requires a receptacle for each soul, which must be a flawlessly cut gem.  The Dark Mage pulls one point of Psyche from the target for each level of Intensity.  If the target is brought to 0 Psyche, its entire Soul is stolen and its body dies.
+
|description=The mage can magically reach into one's Soul and pull pieces from it through bodily contact.  If enough of the soul is pulled out, the character will cease to be, his/her soul a captive in a receptacle belonging to the mage, such as a bottle or hollow crystal.  The mage pulls one point of Endurance from the target for each level of Intensity.  If the target is brought to 0 Endurance, its entire Soul is stolen and its body dies.  Alternately, the mage can forego stealing the soul and simply devour it, adding the stolen Endurance to his own, which lasts for one round per spell rank.  
|level1=One point of Psyche
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|level1=One point of Endurance
|level2=Two points of Psyche
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|level2=Two points of Endurance
|level3=Three points of Psyche
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|level3=Three points of Endurance
|level4=Four points of Psyche
+
|level4=Four points of Endurance
|level5=Five points of Psyche
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|level5=Five points of Endurance
 
}}
 
}}

Revision as of 22:02, 17 July 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a dark spell
Rarity 6
AP 4
Target Creature
Distance Contact
Lasts N/A
SaveMettle

The mage can magically reach into one's Soul and pull pieces from it through bodily contact. If enough of the soul is pulled out, the character will cease to be, his/her soul a captive in a receptacle belonging to the mage, such as a bottle or hollow crystal. The mage pulls one point of Endurance from the target for each level of Intensity. If the target is brought to 0 Endurance, its entire Soul is stolen and its body dies. Alternately, the mage can forego stealing the soul and simply devour it, adding the stolen Endurance to his own, which lasts for one round per spell rank.

Intensity Effects

  1. One point of Endurance
  2. Two points of Endurance
  3. Three points of Endurance
  4. Four points of Endurance
  5. Five points of Endurance