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Revision as of 22:24, 7 January 2013 by Doublecompile (talk | contribs) (+elementize)
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PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
Elements.svg This spell needs to have an element given to it.
This spell has a unknown essence
This is a charm spell
This is a sound spell
Rarity 1
AP 2
Target Creature
Distance Near
Lasts N/A
SaveMind Control

The mage magically enhances his or her voice, rendering all commands that are issued to other creatures absolute. The target of the spell must be able to understand your language. You don't need to see their identification; these are not the Gyr Golems you're looking for.

Intensity Effects

  1. The mage can issue one word commands (“sleep”, “leave”, “sneeze”, etc.)
  2. The mage can issue two word commands (“drop that”, “attack her”, “sit down”, etc.)
  3. The mage can issue three word commands (“give me that”, “sheathe your sword”, etc.)
  4. The mage can issue a one-sentence command (“Stay here and make sure he doesn't leave”)
  5. The mage can issue a command of any length and detail, including sequential instructions.