Difference between revisions of "Taunt"

From NsdWiki
Jump to: navigation, search
m (1 revision(s))
m
Line 1: Line 1:
 
Taunt is similar to Intimidate in certain regards.  Instead of an imposing demeanor, a character with ranks in Taunt uses a silver tongue to upset opponents.  Instead of instilling fear, this skill entices anger, which quickly leads to slip-ups.
 
Taunt is similar to Intimidate in certain regards.  Instead of an imposing demeanor, a character with ranks in Taunt uses a silver tongue to upset opponents.  Instead of instilling fear, this skill entices anger, which quickly leads to slip-ups.
  
You can use Taunt during combat to incite rage from a single opponent, imposing -2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter.  Performing such an action takes 4 [[AP]].
+
You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter.  Performing such an action takes 4 [[AP]].
  
 
==Difficulty==
 
==Difficulty==
Line 7: Line 7:
  
 
==Opposed Rolls==
 
==Opposed Rolls==
Taunt is always opposed by a target’s [[Discern]] using [[Self-Control]] as the key ability instead of Insight.
+
Taunt is always opposed by a target's [[Discern]] using [[Self-Control]] as the key ability instead of Insight.
  
 
==Time==
 
==Time==
Line 13: Line 13:
  
 
==Retry==
 
==Retry==
Failed Taunt checks can be retried at a cumulative -5 penalty each time.
+
Failed Taunt checks can be retried at a cumulative −5 penalty each time.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 17:55, 26 January 2009

Taunt is similar to Intimidate in certain regards. Instead of an imposing demeanor, a character with ranks in Taunt uses a silver tongue to upset opponents. Instead of instilling fear, this skill entices anger, which quickly leads to slip-ups.

You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter. Performing such an action takes 4 AP.

Difficulty

Taunt is an opposed roll, so there are no set difficulties.

Opposed Rolls

Taunt is always opposed by a target's Discern using Self-Control as the key ability instead of Insight.

Time

Taunting opponents in combat takes 4 AP.

Retry

Failed Taunt checks can be retried at a cumulative −5 penalty each time.