Taunt

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Typically used with: Persuasion.

Taunt is similar to Intimidate in certain regards. Instead of an imposing demeanor, a character with ranks in Taunt uses a litany of verbal jeers and jabs to upset opponents. While intimidation instills fear, taunting entices anger, which quickly leads to slip-ups.

You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter. Performing such an action takes 4 AP. Each time you or your allies successfully Taunt an opponent, the penalty in increased 2 (for example, if you Taunt an opponent twice, it takes −4 to its rolls). An opponent can have a maximum penalty of −8 in this manner.

Difficulty

Taunt is an opposed roll, so there are no set difficulties.

Opposed Rolls

Taunt is always opposed by a target's Discern using Self-Control as the key ability instead of Insight.

Time

Taunting opponents in combat takes 4 AP.

Retry

Failed Taunt checks can be retried at a cumulative −5 penalty each time.