Tentacles

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This spell has a unknown essence
Rarity 3
AP 4
Target N/A
Distance Far
Lasts Two rounds per school rank
SaveN/A

The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 Health Points. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a successful grasp check (Hold +15), its enemies have a tougher time escaping (-15 to any escape attempt). If a tentacle has a creature constricted, it deals crushing damage equivalent to its Muscle ×2. The power of the tentacles is dependent on the spell level.

Intensity Effects

  1. Two tentacles. Mus 3, End 3. Slap Damage 2
  2. Two tentacles. Mus 4, End 3. Slap Damage 4
  3. Three tentacles. Mus 4, End 4. Slap Damage 6
  4. Three tentacles. Mus 6, End 6. Slap Damage 8
  5. Four tentacles. Mus 8, End 8. Slap Damage 10