Difference between revisions of "Tether"

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(Creating spirit art)
(Undo revision 230757 by Doublecompile (talk))
 
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{{spirit_art
 
{{spirit_art
|way=aura
+
|way=step
|motion=deceiving
+
|motion=anchoring
 
|xp=1
 
|xp=1
|distance=Self
+
|distance=Medium
|target=Self
+
|target=Creature
|time=1 minute per rank
+
|time=10 minutes per rank
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|description=Nothing to see here; move along. A deceptive spirit artist can hide the presence of her soul and completely disappear, as if other creatures become blind to her presence. One who performs Vanish gains the ''[[invisible]]'' [[condition]]. Any equipment the spirit artist is holding or wearing when she performs Vanish becomes invisible and stays invisible so long as it remains in contact with her. A Vanished creature still has mass, so it can be detected by other clues: the footprints it leaves, fluids it displaces, twigs it snaps, even by the steam of its breath.
+
|description=A spirit can be bound to a point in space. Once tethered, any attempt to leave the area through physical, magical, or spiritual means is impossible. If the target fails its save, it becomes pinned in place on a short lead and gains the ''[[grabbed]]'' [[condition]]. Aside from the [[Realign]] spirit art, no power in the universe can snap the tether. If the tethered creature dies, its body is released from the imprisoning effects, but its spirit remains stuck fast for the remaining duration.
 
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|concentration=The Concentration at which Tether is performed blocks the creature from leaving using any ''[[:Category:Journeying spirit arts|journeying]]'' spirit art performed at the same level of Concentration or lower, or any ''[[:Category:Transportive-essence Spells|transportive]]'' magic spell cast at the same level of Intensity or lower.
The [[Manifest]] spirit art can reveal the presence of creatures made invisible by way of Vanish, so long as its [[Focus Roll]] is equal to or greater than the Focus Roll used to perform Vanish originally.
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|level1=
|concentration=The degree to which a creature's invisibility persists depends on the level of Concentration.
+
|level2=
|level1=The effects remain in place until the creature's presence is detected or revealed in any way
+
|level3=
|level2=The effects remain in place as long as the creature refrains from Attack Rolls, Damage Rolls, Casting Rolls, and Focus Rolls against other creatures
+
|level4=
|level3=The effects remain in place unconditionally
+
|level5=
|level4=Any object the creature picks up becomes invisible
 
|level5=Anyone in direct contact with the creature gains the invisible condition
 
 
}}
 
}}

Latest revision as of 19:34, 23 January 2021

This is a step spirit art
This is a anchoring spirit art
Rarity 1
AP 4
Target Creature
Distance Medium
Lasts 10 minutes per rank
SaveResilience

A spirit can be bound to a point in space. Once tethered, any attempt to leave the area through physical, magical, or spiritual means is impossible. If the target fails its save, it becomes pinned in place on a short lead and gains the grabbed condition. Aside from the Realign spirit art, no power in the universe can snap the tether. If the tethered creature dies, its body is released from the imprisoning effects, but its spirit remains stuck fast for the remaining duration.

Concentration Effects

The Concentration at which Tether is performed blocks the creature from leaving using any journeying spirit art performed at the same level of Concentration or lower, or any transportive magic spell cast at the same level of Intensity or lower.