Difference between revisions of "User talk:Doublecompile"

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(Final To-dos)
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06.14.10
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01.11.11
Jon,
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#The new Trumps/Faults look goodSee my comments on [[Medic]] and [[Scrawny]]Great work on naming themHow much did you cut up Trumps and Faults?  Anything of note or difficulty?
Take a look at the chapters The Story, and The GameTell me your thoughts on theseThey are doneJust wanted to see if I should revise much.
 
~D.
 
  
04.22.10
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8.17.10
*Our character sheet says "Compaign" instead of "Campaign." OopsCan we fix this?
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#New Illusion Spell: NightmaresDo itDo it.
*I went through and heavily edited the Character Creation section.  I'm really sorry if this nullifies any work you've done on pulling the hardcopy of the book together, but I thought it needed itNow, Character Creation takes a player through everything necessary to fill that nifty character sheet in.  I moved some things that beginning players don't need to know to start playing (health point recovery, etc) into the section on Adventures.  I also worked a lot on that todayWe are getting close!
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#I looked over the new spells.  I love Lock. (are you just saying you love Lock?)  Unbuckle seems superfluous in the wake of Lock and Disrobe.  I kind of like the term "Strip" instead of disrobe.  Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or personThis is what I mean with Unbuckle.  Why would someone need it when they have this disrobing spell?  I say get rid of unbuckle and beef up disrobe and lock.
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# Tainted damage box on the character sheet?
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# In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page.  I encountered some problems with designing monsters.  You can see my programming limitations on the [[Monster:Behemoth|Behemoth]] entry.  What about Monsters with more than one kind of attack?  What about Parry? I think the abilities section should be under the statistics section, with the description under that.   
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# Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
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# Use these characters in the quick start rules.
  
04.13.10
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== Magic Items ==
*We also ought to take a look at Lores.  Some of these can be combined and some of these can be omitted.  We should look at specific functions in game for these.
 
  
04.09.10
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* Contingent Jump should be an item! The classic medallion cut in half, return to its mate, etc.
*In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page.  I encountered some problems with designing monsters.  You can see my programming limitations on the [[Monster:Behemoth|Behemoth]] entry.  What about Monsters with more than one kind of attack?  What about Parry? I think the abilities section should be under the statistics section, with the description under that.
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* Corrupt should be an item. The One Ring.
  
'''To Do...'''
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== Final To-dos ==
  
*2. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
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* Sound-based marionette
*3. Use these characters in the quick start rules.
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* Better banshee spell
*4. "Attributes" and "Abilities" are mixed.  Pick one and search for occurrences of the other.
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* Blood boil/freeze spell
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* Trap spells
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* Craft DLs for traps
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* Garden all races content
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* Adjust all races' powers
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* Garden all skills content
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* Add Binding write-up to book appendix

Revision as of 13:22, 22 January 2019

01.11.11

  1. The new Trumps/Faults look good. See my comments on Medic and Scrawny. Great work on naming them. How much did you cut up Trumps and Faults? Anything of note or difficulty?

8.17.10

  1. New Illusion Spell: Nightmares. Do it. Do it.
  2. I looked over the new spells. I love Lock. (are you just saying you love Lock?) Unbuckle seems superfluous in the wake of Lock and Disrobe. I kind of like the term "Strip" instead of disrobe. Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or person. This is what I mean with Unbuckle. Why would someone need it when they have this disrobing spell? I say get rid of unbuckle and beef up disrobe and lock.
  3. Tainted damage box on the character sheet?
  4. In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
  5. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
  6. Use these characters in the quick start rules.

Magic Items

  • Contingent Jump should be an item! The classic medallion cut in half, return to its mate, etc.
  • Corrupt should be an item. The One Ring.

Final To-dos

  • Sound-based marionette
  • Better banshee spell
  • Blood boil/freeze spell
  • Trap spells
  • Craft DLs for traps
  • Garden all races content
  • Adjust all races' powers
  • Garden all skills content
  • Add Binding write-up to book appendix