Difference between revisions of "Vitality"

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Typically used with: '''Endurance'''.
 
Typically used with: '''Endurance'''.
  
In short: tough it out. The Vitality skill is used when a character is performing strenuous activity or hanging onto life by a thread.  Many environmental effects require a Vitality roll to shrug off, such as extreme heat, cold, thin air, or no air. Many spells ask for the Grunt Save which involves Vitality and [[Endurance]]. A character heals an amount of HP equal to their [[Endurance]] + Vitality for each period of rest.  
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In short: stay healthy. The Vitality skill is used when a character is fighting off disease, poisons, tranquilizers, and sickness. This skill essentially represents your ability to flex your immune system and physical composure. If you want to get on all of the carnival rides, even the spinning ones, Vitality is for you.
  
{{section|Difficulty|The DL for environmental effects is extremely varied.  In general, it should be based on the extremity of the climate.  Your [[GM]] has the final call, as always, for determining DL for these.}}
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A character heals an amount of HP equal to the sum of their [[Endurance]] and Vitality for each full night of rest.
If a character is suffering from environmental effects (heat, cold, etc.) and fails a check, he moves down one step on the [[Knockout Track]]. Each hour a character is in a harsh environ, a new roll must be made.
 
  
{{section|Opposed Rolls|Vitality is sometimes used in conjunction with [[Endurance]] against a [[Spell Attack]] or [[Special Power]].}}
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{{section|Difficulty|Every poison and disease a character might encounter has its own DL. The Life and Death chapter has some example diseases and poisons.}}
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Vitality is also used in those unfortunate situations where your character needs to keep his lunch down or his pants ''stain-free''. The circumstances for these challenges are as varied as their effects, so the DLs are variable.
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{{section|Opposed Rolls|Vitality is used against some Magic Spells and similar effects.}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:09, 8 February 2015

Typically used with: Endurance.

In short: stay healthy. The Vitality skill is used when a character is fighting off disease, poisons, tranquilizers, and sickness. This skill essentially represents your ability to flex your immune system and physical composure. If you want to get on all of the carnival rides, even the spinning ones, Vitality is for you.

A character heals an amount of HP equal to the sum of their Endurance and Vitality for each full night of rest.

Difficulty

Every poison and disease a character might encounter has its own DL. The Life and Death chapter has some example diseases and poisons.


Vitality is also used in those unfortunate situations where your character needs to keep his lunch down or his pants stain-free. The circumstances for these challenges are as varied as their effects, so the DLs are variable.

Opposed Rolls

Vitality is used against some Magic Spells and similar effects.