Difference between revisions of "Walking Target"

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m (Dodge/Parry → Evasion)
 
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{{physicalFault
 
{{physicalFault
|xp=6
+
|xp=8
|description=For whatever reason, you stick out in a group, and draw the eye of every sniper around.  Ranged attackers choosing targets at random will always notice you first, and you take a -2 penalty to your [[Defense Roll]]. You also receive a -2 penalty to [[Hide]]. You find it nearly impossible to act inconspicuous, and those trying to track you by your description gain a +2 bonus ("Oh, yeah, I remember that strange-looking guy... he rode off to north yesterday morning").
+
|description=For whatever reason, you stick out in a group, and draw the eye of every sniper around.  Ranged attackers choosing targets at random will always notice you first, and you take a −2 penalty to your [[Evasion Roll]] against ranged attacks. With all eyes on you, it is nearly impossible to act inconspicuous. In your case, the eye is faster than the hand, and the only thing you can pick from pockets is a fight. Whenever you try to duck out of sight, you sneeze, or otherwise trip and reveal yourself. Even slinking along quietly is a chore because of the change in your pocket, or those metal boots you just had to have. You take a −2 penalty to [[Stealth]] and [[Thievery]]. Those trying to track you by your description gain a +2 bonus ("Oh, yeah, I remember that strange-looking guy… he rode off to the north yesterday morning").
|incompatible=* [[Shadow Warrior]]
+
|incompatible=[[Backstabber]], [[Chameleon]], [[Shadow Warrior]], and [[Unremarkable]].
* [[Unremarkable]]
 
 
}}
 
}}

Latest revision as of 00:37, 5 June 2017

Handicapped.svg

Physical Fault

Expoint Bonus: 8

For whatever reason, you stick out in a group, and draw the eye of every sniper around. Ranged attackers choosing targets at random will always notice you first, and you take a −2 penalty to your Evasion Roll against ranged attacks. With all eyes on you, it is nearly impossible to act inconspicuous. In your case, the eye is faster than the hand, and the only thing you can pick from pockets is a fight. Whenever you try to duck out of sight, you sneeze, or otherwise trip and reveal yourself. Even slinking along quietly is a chore because of the change in your pocket, or those metal boots you just had to have. You take a −2 penalty to Stealth and Thievery. Those trying to track you by your description gain a +2 bonus ("Oh, yeah, I remember that strange-looking guy… he rode off to the north yesterday morning").

Incompatible with

Backstabber, Chameleon, Shadow Warrior, and Unremarkable.