Difference between revisions of "Water Walk"

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m (spell level→intensity)
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{{tweak}}
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{{sexy}}
 
{{spell
 
{{spell
 
|school=water
 
|school=water
 
|xp=1
 
|xp=1
 
|target=Creatures
 
|target=Creatures
|time=One minute per school rank
+
|time=One minute per spell rank
 
|description=The water mage has become so adept with liquid magics that he or she can cast a  simple spell which allows for the walking on water as if it were solid ground.  The amount of weight the water is able to support as well as the water conditions under which normal movement is possible are determined by the Intensity.
 
|description=The water mage has become so adept with liquid magics that he or she can cast a  simple spell which allows for the walking on water as if it were solid ground.  The amount of weight the water is able to support as well as the water conditions under which normal movement is possible are determined by the Intensity.
|level1=One creature and its clothes.  Calm water.
+
|level1=One creature.  Calm water.
|level2=Creature and any armor or weapons.  No additional equipment.  Light surf.
+
|level2=Two creatures.  Light surf.
|level3=Creature and any equipment it is carrying.  Heavy surf.
+
|level3=Three creatures.  Heavy surf.
|level4=Two creatures, any weight up to maximum encumbrance.  Storm surf.
+
|level4=Four creatures.  Storm surf.
|level5=Three creatures, any weight up to maximum encumbrance.  Typhoon surf.  (You can carry all your stuff, your fiancée, her Shetland pony and all her designer luggage!  [[Muscle]] check not included.)
+
|level5=Five creatures.  Typhoon surf.  (You can carry all your stuff, your fiancée, her Shetland pony and all her designer luggage!  [[Muscle]] check not included.)
 
}}
 
}}

Revision as of 22:31, 16 January 2012

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a water spell
Rarity 1
AP 4
Target Creatures
Distance N/A
Lasts One minute per spell rank

The water mage has become so adept with liquid magics that he or she can cast a simple spell which allows for the walking on water as if it were solid ground. The amount of weight the water is able to support as well as the water conditions under which normal movement is possible are determined by the Intensity.

Intensity Effects

  1. One creature. Calm water.
  2. Two creatures. Light surf.
  3. Three creatures. Heavy surf.
  4. Four creatures. Storm surf.
  5. Five creatures. Typhoon surf. (You can carry all your stuff, your fiancée, her Shetland pony and all her designer luggage! Muscle check not included.)