Difference between revisions of "Web"

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m (conjuring→dynamic)
m (Smash → Might)
Line 8: Line 8:
 
|save=[[Dodge]]
 
|save=[[Dodge]]
 
|time=10 minutes per spell rank
 
|time=10 minutes per spell rank
|description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful.  This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within.  The mage makes a [[Casting Roll]] in place of an [[Attack Roll]], and the target of the spell makes a [[Defense Roll#Dodge|Dodge Roll]] (nets and webs cannot be parried). The mage who throws the web is immune to its sticky effects.  Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell imposes increasing difficulty to escape the web for each level of Intensity.  The web cannot be burst through using a [[Smash]] check due to its elasticity.
+
|description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful.  This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within.  The mage makes a [[Casting Roll]] in place of an [[Attack Roll]], and the target of the spell makes a [[Defense Roll#Dodge|Dodge Roll]] (nets and webs cannot be parried). The mage who throws the web is immune to its sticky effects.  Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell imposes increasing difficulty to escape the web for each level of Intensity.  The web cannot be burst through using a [[Might]] check due to its elasticity.
 
|level1=[[Thievery]] DL to escape is 20
 
|level1=[[Thievery]] DL to escape is 20
 
|level2=DL is 22
 
|level2=DL is 22

Revision as of 19:30, 2 April 2015

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a slime spell
Rarity 1
AP 4
Target Creature
Distance Far
Lasts 10 minutes per spell rank
SaveDodge

No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. The mage makes a Casting Roll in place of an Attack Roll, and the target of the spell makes a Dodge Roll (nets and webs cannot be parried). The mage who throws the web is immune to its sticky effects. Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell imposes increasing difficulty to escape the web for each level of Intensity. The web cannot be burst through using a Might check due to its elasticity.

Intensity Effects

  1. Thievery DL to escape is 20
  2. DL is 22
  3. DL is 24
  4. DL is 26
  5. DL is 28