Difference between revisions of "You and What Army"

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|school=dark
 
|school=dark
 
|xp=3
 
|xp=3
|target=Area
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|target=Self
 
|distance=Self
 
|distance=Self
 
|time=1 minute per rank
 
|time=1 minute per rank
 
|save=[[Guts]]
 
|save=[[Guts]]
|description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position.  The illusion isn't interactive.  Any targets who fail their save act as if successfully [[Intimidate]]d, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity.  You can affect any creatures within a radius of 5 feet per spell rank. There's no specific visual effects that appear for this spell.  The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of five buddies, or it could be a thousand spears at the emperor's command.
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|description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position.  The illusion isn't interactive.  Any targets who fail their save act as if successfully [[Intimidate]]d, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity.  You can affect any creatures at a distance of 5 feet per rank from yourself. There's no specific visual effects that appear for this spell.  The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of five buddies, or it could be a thousand spears at the emperor's command.
 
|level1=Targets move 1 step down the Morale track
 
|level1=Targets move 1 step down the Morale track
 
|level2=Targets move 2 steps down.
 
|level2=Targets move 2 steps down.

Revision as of 17:59, 16 January 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a illusory essence
This is a dark spell
Rarity 3
AP 4
Target Self
Distance Self
Lasts 1 minute per rank
SaveGuts

Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive. Any targets who fail their save act as if successfully Intimidated, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity. You can affect any creatures at a distance of 5 feet per rank from yourself. There's no specific visual effects that appear for this spell. The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of five buddies, or it could be a thousand spears at the emperor's command.

Intensity Effects

  1. Targets move 1 step down the Morale track
  2. Targets move 2 steps down.
  3. Targets move 3 steps down.
  4. Targets move 4 steps down.
  5. Targets move 5 steps down, which usually means they run for their lives or surrender.