Difference between revisions of "You and What Army"

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{{sexy}}
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{{test}}
 
{{spell
 
{{spell
 
|essence=illusory
 
|essence=illusory
 
|school=dark
 
|school=dark
|xp=3
+
|xp=5
|target=Area
+
|target=Self
 +
|distance=Self
 +
|time=1 minute per rank
 
|save=[[Guts]]
 
|save=[[Guts]]
|description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive.  Any targets who fail their save act as if successfully [[Intimidate]]d, and move one step down the Morale track (see the Combat chapter) for each level of Intensity. You can affect any creatures within a radius of 5 feet per spell rank. There's no specific visual effects that appear for this spell.  The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of buddies who have your back, or it could be a thousand spears at the emperor's command. The initial effect of the spell is fear in your opponents, even though these illusory images hang around for the entire length of your encounter.
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|ap=6
|level1=You've just earned yourself a posse of five buddies.  Pardner.  Giddyup! Any targets with failed saves move 1 step down the Morale track
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|description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party? Summoning a huge host of allies — even illusory ones — certainly puts you in a favorable position. When this spell kicks off, a multitude of imaginary comrades fly to your aide. They can manifest any way you desire, for instance, a posse of five bloodthirsty buddies pouring through the door, a crowd of archers lining the walls standing up from their hiding places, a trio of enormous fire-breathing monsters dropping from the sky, or a thousand ghostly soldiers appearing from an eerie mist. However you imagine it, the illusion seems completely real to any onlookers. Any creatures within the area of effect who have a neutral or worse disposition to the caster must make a Guts save. Those who fail will flee as fast as their legs will carry them, or surrender and cower pathetically. If anyone attempts to ''fight'' the illusion, they're entitled to a [[Lucidity]] check to realize they've been duped.
|level2=I didn't know there were only 20 people in the KISS army! Targets move 2 steps down.
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|level1=100 yards
|level3=A mob of 50 is ready to be incited to tear into Troy. Targets move 3 steps down.
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|level2=250 yards
|level4=A hundred or so friends have shown up at your butt-kicking party. Targets move 4 steps down.
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|level3=¼ mile
|level5=Targets move 5 steps down, which usually means they run for their lives or surrender.
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|level4=½ mile
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|level5=1 mile
 
}}
 
}}

Latest revision as of 22:38, 3 July 2017

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spell has a illusory essence
This is a dark spell
Rarity 5
AP 6
Target Self
Distance Self
Lasts 1 minute per rank
SaveGuts

Haven't you always wanted a hundred of your friends to show up at your butt-kicking party? Summoning a huge host of allies — even illusory ones — certainly puts you in a favorable position. When this spell kicks off, a multitude of imaginary comrades fly to your aide. They can manifest any way you desire, for instance, a posse of five bloodthirsty buddies pouring through the door, a crowd of archers lining the walls standing up from their hiding places, a trio of enormous fire-breathing monsters dropping from the sky, or a thousand ghostly soldiers appearing from an eerie mist. However you imagine it, the illusion seems completely real to any onlookers. Any creatures within the area of effect who have a neutral or worse disposition to the caster must make a Guts save. Those who fail will flee as fast as their legs will carry them, or surrender and cower pathetically. If anyone attempts to fight the illusion, they're entitled to a Lucidity check to realize they've been duped.

Intensity Effects

  1. 100 yards
  2. 250 yards
  3. ¼ mile
  4. ½ mile
  5. 1 mile