Difference between revisions of "You and What Army"

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{{sexy}}
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{{test}}
 
{{spell
 
{{spell
 
|essence=illusory
 
|essence=illusory
 
|school=dark
 
|school=dark
|xp=3
+
|xp=5
|target=Area
+
|target=Self
 
|distance=Self
 
|distance=Self
 
|time=1 minute per rank
 
|time=1 minute per rank
 
|save=[[Guts]]
 
|save=[[Guts]]
|description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive.  Any targets who fail their save act as if successfully [[Intimidate]]d, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity. You can affect any creatures within a radius of 5 feet per spell rank. There's no specific visual effects that appear for this spell.  The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of give buddies, or it could be a thousand spears at the emperor's command.
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|ap=6
|level1=Targets move 1 step down the Morale track
+
|description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party? Summoning a huge host of allies — even illusory ones — certainly puts you in a favorable position. When this spell kicks off, a multitude of imaginary comrades fly to your aide. They can manifest any way you desire, for instance, a posse of five bloodthirsty buddies pouring through the door, a crowd of archers lining the walls standing up from their hiding places, a trio of enormous fire-breathing monsters dropping from the sky, or a thousand ghostly soldiers appearing from an eerie mist. However you imagine it, the illusion seems completely real to any onlookers. Any creatures within the area of effect who have a neutral or worse disposition to the caster must make a Guts save. Those who fail will flee as fast as their legs will carry them, or surrender and cower pathetically. If anyone attempts to ''fight'' the illusion, they're entitled to a [[Lucidity]] check to realize they've been duped.
|level2=Targets move 2 steps down.
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|level1=100 yards
|level3=Targets move 3 steps down.
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|level2=250 yards
|level4=Targets move 4 steps down.
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|level3=¼ mile
|level5=Targets move 5 steps down, which usually means they run for their lives or surrender.
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|level4=½ mile
 +
|level5=1 mile
 
}}
 
}}

Latest revision as of 22:38, 3 July 2017

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spell has a illusory essence
This is a dark spell
Rarity 5
AP 6
Target Self
Distance Self
Lasts 1 minute per rank
SaveGuts

Haven't you always wanted a hundred of your friends to show up at your butt-kicking party? Summoning a huge host of allies — even illusory ones — certainly puts you in a favorable position. When this spell kicks off, a multitude of imaginary comrades fly to your aide. They can manifest any way you desire, for instance, a posse of five bloodthirsty buddies pouring through the door, a crowd of archers lining the walls standing up from their hiding places, a trio of enormous fire-breathing monsters dropping from the sky, or a thousand ghostly soldiers appearing from an eerie mist. However you imagine it, the illusion seems completely real to any onlookers. Any creatures within the area of effect who have a neutral or worse disposition to the caster must make a Guts save. Those who fail will flee as fast as their legs will carry them, or surrender and cower pathetically. If anyone attempts to fight the illusion, they're entitled to a Lucidity check to realize they've been duped.

Intensity Effects

  1. 100 yards
  2. 250 yards
  3. ¼ mile
  4. ½ mile
  5. 1 mile