Paralyze
From NsdWiki
(Redirected from Movement Ward)
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 2 rounds per rank |
Save | Resilience |
The spirit artist can sabotage flows of qi within a creature to such a degree that its body freezes in place as though all its joints became locked. A targeted creature who fails its save gains the paralyzed condition.
Any airborne creature propelled by natural means continues on its present trajectory, but takes falling damage once it crashes. Any airborne creature propelled by a magic spell or a spirit art freezes in place, aloft.
Concentration Effects
The Size of the creature one can Paralyze depends on the Concentration.
- Size −1 and below
- Size 1 and below
- Size 3 and below
- Size 5 and below
- Any Size creature