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  • {{socialFault ...e with the power to crush you under his/her boot heel would be a six point fault. GMs should note that the greater the point value of the Nemesis, the more
    933 bytes (163 words) - 12:48, 6 September 2019
  • {{socialFault ...ts to avoid being taken advantage of. The GM should make full use of this fault if taken, for eventually, everyone comes to collect.
    404 bytes (67 words) - 12:47, 6 September 2019
  • {{socialFault Another Fault that goes hand in hand with this one is [[Deformity]].
    794 bytes (132 words) - 12:49, 6 September 2019
  • {{socialFault <noinclude>[[Category:Story Faults]]</noinclude>
    529 bytes (91 words) - 12:48, 6 September 2019
  • {{socialFault <noinclude>[[Category:Story Faults]]</noinclude>
    502 bytes (84 words) - 12:48, 6 September 2019
  • {{socialFault ...ou would be the subject of embarrassment, injury, or worse. A three point Fault would indicate that you did something worthy of being [[Hunted]] whereas a
    580 bytes (90 words) - 12:47, 6 September 2019
  • {{socialFault |description= Tying in nicely with the [[Hunted]] Fault, you have abandoned a tightly knit group who now consider you a liability d
    628 bytes (105 words) - 12:47, 6 September 2019
  • {{socialFault ...ms of your lover, take care of the children (if any), assuage fears, share stories and a piece of life. Your companions might become disgruntled with your
    855 bytes (147 words) - 12:48, 6 September 2019
  • {{physicalFault If the player decides to take this Fault after a story begins (giving the GM permission to lob off the poor thing),
    1 KB (186 words) - 20:00, 6 April 2015
  • {{socialFault <noinclude>[[Category:Story Faults]]</noinclude>
    2 KB (254 words) - 12:49, 6 September 2019
  • {{supernaturalFault ...for amusement. Bleak Destiny ties in nicely with many other Supernatural Faults, such as [[Cursed]] and [[Haunted]], but even the most heroic and noble of
    2 KB (283 words) - 02:25, 8 May 2012
  • {{physicalFault If you purchase [[Animal Kinship]], the penalties imposed by this fault do not apply to animals and the effects of the Animal Kinship trump work no
    881 bytes (122 words) - 22:58, 28 December 2010
  • ...nection to you, and be approved by the GM. As with many social trumps and faults, you may purchase more than one Ally, and Allies might even be gained duri
    830 bytes (138 words) - 12:44, 6 September 2019
  • * [[Faults]] * [[Book:Faults|Faults]]
    1 KB (146 words) - 16:52, 24 February 2018
  • {{mentalFault ...ect to let the GM herself decide the character's forgotten skills, trumps, faults, and history, so that they'll be as much as surprise to the player as to h
    1 KB (166 words) - 23:12, 4 December 2010
  • * [[Faults]] * [[Book:Faults|Faults]]
    5 KB (661 words) - 20:27, 26 January 2021
  • {{mentalFault ...ect to let the GM herself decide the character's forgotten skills, trumps, faults, and history, so that they'll be as much as surprise to the player as to h
    1 KB (201 words) - 19:56, 2 April 2015
  • {{physicalFault :Characters with one eye could be considered to suffer from this Fault: the lack of depth perception and peripheral vision from having only one go
    3 KB (500 words) - 16:24, 15 April 2012
  • ...luttered in the wind on the end of a branch. The trees have told me their stories. * [[Otherworld:Faults]]
    5 KB (902 words) - 21:31, 20 June 2012
  • ...that might be relevant (Bonuses or penalties to your skills from Trumps, Faults, Spells, Special Powers, or Magic Items are also applied). Now, the GM ne
    5 KB (951 words) - 00:08, 9 November 2007