Difference between revisions of "Lore"
From NsdWiki
Blottonoir (talk | contribs) |
Blottonoir (talk | contribs) |
||
Line 15: | Line 15: | ||
* History/Mythology | * History/Mythology | ||
* Magic | * Magic | ||
− | * Medicine/Healing | + | * [[Lore:Medicine/Healing|Medicine/Healing]] |
| | | | ||
* Military Tactics | * Military Tactics | ||
− | * Monsters | + | * Monsters |
* People/Politics | * People/Politics | ||
* Psychology | * Psychology |
Revision as of 22:13, 8 July 2010
Typically used with: Insight.
Knowledge is power to those who know. Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples:
|
|
Difficulty
Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.
Example | DL |
---|---|
Something trite (fish don't have hair; deserts are dry) | 5 |
Normal information (a king's length of reign; the stories of a common place of mystery) | 10 |
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) | 15 |
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) | 20 |
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) | 30 |
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the sum of the number of protons in the atoms of the noble gases) | 40 |