Difference between revisions of "Illustrations we need"
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− | == | + | ==For the Book== |
− | * | + | ===Small illustrations=== |
− | * | + | Trumps and Faults symbols (physical, mental, social, supernatural, magic, combat for each) |
− | * | + | ===Major illustrations=== |
− | * | + | * Pg. 14: Superhero, Go! (Expoints) |
− | * | + | * Pg. 15: Close call (saves and fate) |
− | * Mages | + | * Pg. 16: Treasure chest (inventory and wealth) |
+ | * Pg. 34: 1,2,3,Lift!(Teamwork and Skills) | ||
+ | * Pg. 35: Stupidly Impossible Skills | ||
+ | * Pg. 36: Animal Control | ||
+ | * Pg. 37: Climb/Athletics | ||
+ | * Pg. 38: Disable | ||
+ | * Pg. 39: Disguise | ||
+ | * Pg. 40: Dodge/Escape/Gymnastics | ||
+ | * Pg. 41: Hide | ||
+ | * Pg. 42: Leadership | ||
+ | * Pg. 44: Performance | ||
+ | * Pg. 45: Ride | ||
+ | * Pg. 48: Weapon Skill | ||
+ | * Pg. 49: Anchor | ||
+ | * Pg. 51: Massive | ||
+ | * Pg. 53: Manhunter | ||
+ | * Pg. 57: Artful Dodger | ||
+ | * Pg. 58: Domino Strike/Dual Weapons | ||
+ | * Pg. 59: Horseman vs. Gunman (Mounted Smite vs. Quick Draw) | ||
+ | * Pg. 60: Swarm Fighter | ||
+ | * Pg. 61: Focus Caster vs. Spellcard Caster | ||
+ | * Pg. 63: Ghostly Guide | ||
+ | * Pg. 67: Clumsy | ||
+ | * Pg. 68: Narcolepsy | ||
+ | * Pg. 72: Angel and Devil on your shoulder | ||
+ | * Pg. 74: Mental Illness | ||
+ | * Pg. 76: Girl/Guy Magnet | ||
+ | * Pg. 79: Straight-shooter | ||
+ | * Pg. 80: Aura of Decay | ||
+ | * Pg. 82: Haunted (sleeping and ghost stands above bed) | ||
+ | * Pg. 83: Berserker | ||
+ | * Pg. 84: Ki Shot | ||
+ | * Pg. 89: Hand to Hand | ||
+ | * Pg. 91: Parry | ||
+ | * Pg. 93: Diplomacy in Combat | ||
+ | |||
+ | * Character Creation | ||
+ | * The Gaming Group - players and GM around a table | ||
+ | * Equipment - The Overladen Henchman | ||
+ | * Combats - fantasy, superhero, gunfight, | ||
+ | * Mages and Mana | ||
==Trumps== | ==Trumps== | ||
Line 39: | Line 79: | ||
*Bongo - Halfling Cook/Healer | *Bongo - Halfling Cook/Healer | ||
− | |||
− | |||
==Skills== | ==Skills== | ||
* Climb | * Climb | ||
Line 46: | Line 84: | ||
* Leadership | * Leadership | ||
* Seduce | * Seduce | ||
− | |||
* Occupation: Smith/Equipment and weapons | * Occupation: Smith/Equipment and weapons | ||
* Occupation: Aviator (pic of plane or airship) | * Occupation: Aviator (pic of plane or airship) | ||
Line 52: | Line 89: | ||
* Knowledge and Lores (maybe a bookcase in illustration) | * Knowledge and Lores (maybe a bookcase in illustration) | ||
* Chemistry – blowing up | * Chemistry – blowing up | ||
− | |||
* Disable | * Disable | ||
* Hide/Spot/Search | * Hide/Spot/Search | ||
− | |||
− | |||
* Perform (juggler, musician, dancer) | * Perform (juggler, musician, dancer) | ||
* Occupation: Chef (fat guy, cigar, cleaver, stains on apron) | * Occupation: Chef (fat guy, cigar, cleaver, stains on apron) | ||
− | |||
− | |||
− | |||
==Spells== | ==Spells== |
Latest revision as of 02:14, 26 July 2010
Contents
For the Book
Small illustrations
Trumps and Faults symbols (physical, mental, social, supernatural, magic, combat for each)
Major illustrations
- Pg. 14: Superhero, Go! (Expoints)
- Pg. 15: Close call (saves and fate)
- Pg. 16: Treasure chest (inventory and wealth)
- Pg. 34: 1,2,3,Lift!(Teamwork and Skills)
- Pg. 35: Stupidly Impossible Skills
- Pg. 36: Animal Control
- Pg. 37: Climb/Athletics
- Pg. 38: Disable
- Pg. 39: Disguise
- Pg. 40: Dodge/Escape/Gymnastics
- Pg. 41: Hide
- Pg. 42: Leadership
- Pg. 44: Performance
- Pg. 45: Ride
- Pg. 48: Weapon Skill
- Pg. 49: Anchor
- Pg. 51: Massive
- Pg. 53: Manhunter
- Pg. 57: Artful Dodger
- Pg. 58: Domino Strike/Dual Weapons
- Pg. 59: Horseman vs. Gunman (Mounted Smite vs. Quick Draw)
- Pg. 60: Swarm Fighter
- Pg. 61: Focus Caster vs. Spellcard Caster
- Pg. 63: Ghostly Guide
- Pg. 67: Clumsy
- Pg. 68: Narcolepsy
- Pg. 72: Angel and Devil on your shoulder
- Pg. 74: Mental Illness
- Pg. 76: Girl/Guy Magnet
- Pg. 79: Straight-shooter
- Pg. 80: Aura of Decay
- Pg. 82: Haunted (sleeping and ghost stands above bed)
- Pg. 83: Berserker
- Pg. 84: Ki Shot
- Pg. 89: Hand to Hand
- Pg. 91: Parry
- Pg. 93: Diplomacy in Combat
- Character Creation
- The Gaming Group - players and GM around a table
- Equipment - The Overladen Henchman
- Combats - fantasy, superhero, gunfight,
- Mages and Mana
Trumps
- Strategist
- Animal Kinship
- Spell Swat/Touch of Death/Roundhouse
- Fork Spell
- Ghostly Guide
Faults
- Angel on Shoulder/Devil on Shoulder
- Girl Magnet/Mistaken Identity
- Magic Dunce
- Disaster Magnet
- One Eye/One Arm/Battle Scar/Lame/Old/Obese
Special Powers
- Mighty Fists
- Magic Absorption
- Berserker
- Card Mage
Quick Start Characters
- Akare - Human Thief
- Nox - Human Knight (of Cydonya)
- Phineas - Human Diplomat
- Skorna - Human Wildling
- Fordham - Goblyn Engineer
- Neela - Vayu Skald
- Lersh - Sobaki Trader
- Cyrilla - Elf Scout
- Ferindal - Dark Elf Spy
- Bongo - Halfling Cook/Healer
Skills
- Climb
- Dodge/Gymnastics
- Leadership
- Seduce
- Occupation: Smith/Equipment and weapons
- Occupation: Aviator (pic of plane or airship)
- Swim/Occupation: Sailor
- Knowledge and Lores (maybe a bookcase in illustration)
- Chemistry – blowing up
- Disable
- Hide/Spot/Search
- Perform (juggler, musician, dancer)
- Occupation: Chef (fat guy, cigar, cleaver, stains on apron)
Spells
- Conjure ice
- Seven thunders
- Rocket boots
- Diamondback
- Acid blood
- Rose's fury
- Petrify
- Missile ward
- Rubberflesh
- Banshee Wail
- Read aura
- Pool Shark
- Cloud step
- Dance of steel
- Age
- Marionette
- Summon elemental
- Quick portal
- Larger than life
- Torrent of blood