Difference between revisions of "Indomitable"
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{{mentalFault | {{mentalFault | ||
|xp=4 | |xp=4 | ||
− | |description=Your spirit and resolve are completely indomitable. It might be a teaching of your home town, or a | + | |description=Your spirit and resolve are completely indomitable. It might be a teaching of your home town, or a mis-wiring in your brain, or perhaps even an eternal curse. The result: you do not, under any circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds. While some might consider this a boon, most people know that there are many circumstances in which one might need to run away. Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind. |
+ | |||
+ | If you are compelled to run away from failing a Fear Save, however, you may turn your tail and run, though you'll despise yourself afterwards. | ||
+ | |||
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|incompatible=[[Flighty]], [[Perspective]] and [[Coward]]. | |incompatible=[[Flighty]], [[Perspective]] and [[Coward]]. | ||
}} | }} |
Revision as of 23:32, 4 December 2010
Expoint Bonus: 4
Your spirit and resolve are completely indomitable. It might be a teaching of your home town, or a mis-wiring in your brain, or perhaps even an eternal curse. The result: you do not, under any circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds. While some might consider this a boon, most people know that there are many circumstances in which one might need to run away. Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.
If you are compelled to run away from failing a Fear Save, however, you may turn your tail and run, though you'll despise yourself afterwards.
Incompatible with
Flighty, Perspective and Coward.