Difference between revisions of "Disguise"
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The following table lists situational bonuses to the Disguise check. | The following table lists situational bonuses to the Disguise check. |
Revision as of 17:44, 9 January 2011
Typically used with: Presence.
In short: play dress-up. If a character wants to look like someone else, or at least not look like him or herself, the Disguise skill is a necessary tool. The super spy posing as the (recently, tragically, deceased) king, the undercover martial artist gathering secrets from a rival clan, and the minstrel taking place in a large-scale play all make use of the Disguise check to its fullest.
Difficulty
Disguise checks are always opposed by a Discern check. Below are some situational penalties.
Example | DL |
---|---|
Trying to deceive a casual acquaintance of someone into thinking you're them | +2 |
Trying to deceive a fairly close friend | +4 |
Trying to deceive a lover or best friend | +6 |
Trying to deceive many people at once | +8 |
The following table lists situational bonuses to the Disguise check.
Situation | Check |
---|---|
Employing a costuming kit with wigs, makeup, facial hair, etc. | +5 |
Access to the type of clothes the impersonated figure might wear. | +5 |
Opposed Rolls
Disguise checks are always opposed by a target's Discern check.
Retry
Disguise attempts cannot be retried without the expenditure of a fate point; however, the character can try a different disguise on the same subject.