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(New page: ==Static Rolls== {| ! Stats !! Average Combat Roll !! Notes !! |- |Terrible (Weakling) |15 | |- |Poor (Civilian) |20 | |- |Decent (Trained Civilian) |25 | |- |Good (Soldier) |30 | |- |Gre...)
 
 
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==Static Rolls==
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==Static Combat DLs==
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For GMs who don't have time to come up with stats for every single enemy the PCs run afoul of, and who want combat to move along quickly, the following table is provided.  It gives statistics for NPCs of varying levels of combat proficiency, and calculates what those NPCs would usually roll in combat either for Attack or Defense.  In other words, these are like generic DLs the PCs would have to pass for an Attack or Defense Roll against an NPC.
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;Average Roll
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:The average combat roll for an NPC of that caliber.
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;Description
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:This column details what kind of character could be expected to commonly roll this number.
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;Statistics
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:The stats column gives an idea of what the typical stats would be for a typical NPC performing at that level.  Since the most commonly rolled number on 2d10 comes out to be an "11", adding 11 to the stats column gives you the average combat roll for that NPC.
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{|
 
{|
! Stats !! Average Combat Roll !! Notes !!
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! Avg Roll !! Description !! Stats
 
|-
 
|-
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|15
 
|Terrible (Weakling)
 
|Terrible (Weakling)
|15
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|4 (2/0/2)
|
 
 
|-
 
|-
 +
|20
 
|Poor (Civilian)
 
|Poor (Civilian)
|20
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|9 (3/3/3)
|
 
 
|-
 
|-
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|25
 
|Decent (Trained Civilian)
 
|Decent (Trained Civilian)
|25
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|14 (4/5/5)
|
 
 
|-
 
|-
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|30
 
|Good (Soldier)
 
|Good (Soldier)
|30
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|19 (5/7/7)
|
 
 
|-
 
|-
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|35
 
|Great (Elite Soldier)
 
|Great (Elite Soldier)
|35
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|24 (6/9/9)
|
 
 
|-
 
|-
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|40
 
|Superior (Veteran)
 
|Superior (Veteran)
|40
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|29 (7/11/11)
|
 
 
|-
 
|-
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|45
 
|Amazing (Elite Veteran)
 
|Amazing (Elite Veteran)
|45
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|34 (8/13/13)
|
 
 
|-
 
|-
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|50
 
|Uncanny (Super-soldier)
 
|Uncanny (Super-soldier)
|50
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|39 (9/15/15)
|
 
 
|-
 
|-
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|55
 
|Epic (Elite Super-soldier)
 
|Epic (Elite Super-soldier)
|55
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|44 (10/17/17)
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|-
 
|-
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|60
 
|Godlike (Divine Warrior)
 
|Godlike (Divine Warrior)
|60
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|49 (11/19/19)
|
 
 
|-
 
|-
 
|}
 
|}
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In the preceding table, the stats described as (xx/xx/xx) would be a combination of Cunning, Muscle, and Weapon Skill (Attack), Endurance, Cunning and Weapon Skill (Parry Defense), or Agility, Dodge, and Endurance (Dodge Defense).  It doesn't particularly matter which stat matches which number.  The numbers given there are simply to give you some idea what an NPC like that would have as stats. 
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Remember that this table doesn't factor in Weapon Hurt or Armor, since an enemy might be using any weaponor wearing any armor, and those aren't a factor of skill.  Don't forget about this if you use this table as a reference during combat or NPC creation.  Also, it is just as possible that an NPC would have an average combat roll which wasn't in an increment of five: a civilian cadet who is training to be a soldier might have an average combat roll of 27, etc.  Also, an NPC might have an Attack of one level and a Defense of another.  Berserkers might have high attacks, but low defenses, for instance.

Latest revision as of 21:23, 12 January 2011

Static Combat DLs

For GMs who don't have time to come up with stats for every single enemy the PCs run afoul of, and who want combat to move along quickly, the following table is provided. It gives statistics for NPCs of varying levels of combat proficiency, and calculates what those NPCs would usually roll in combat either for Attack or Defense. In other words, these are like generic DLs the PCs would have to pass for an Attack or Defense Roll against an NPC.

Average Roll
The average combat roll for an NPC of that caliber.
Description
This column details what kind of character could be expected to commonly roll this number.
Statistics
The stats column gives an idea of what the typical stats would be for a typical NPC performing at that level. Since the most commonly rolled number on 2d10 comes out to be an "11", adding 11 to the stats column gives you the average combat roll for that NPC.
Avg Roll Description Stats
15 Terrible (Weakling) 4 (2/0/2)
20 Poor (Civilian) 9 (3/3/3)
25 Decent (Trained Civilian) 14 (4/5/5)
30 Good (Soldier) 19 (5/7/7)
35 Great (Elite Soldier) 24 (6/9/9)
40 Superior (Veteran) 29 (7/11/11)
45 Amazing (Elite Veteran) 34 (8/13/13)
50 Uncanny (Super-soldier) 39 (9/15/15)
55 Epic (Elite Super-soldier) 44 (10/17/17)
60 Godlike (Divine Warrior) 49 (11/19/19)

In the preceding table, the stats described as (xx/xx/xx) would be a combination of Cunning, Muscle, and Weapon Skill (Attack), Endurance, Cunning and Weapon Skill (Parry Defense), or Agility, Dodge, and Endurance (Dodge Defense). It doesn't particularly matter which stat matches which number. The numbers given there are simply to give you some idea what an NPC like that would have as stats.

Remember that this table doesn't factor in Weapon Hurt or Armor, since an enemy might be using any weaponor wearing any armor, and those aren't a factor of skill. Don't forget about this if you use this table as a reference during combat or NPC creation. Also, it is just as possible that an NPC would have an average combat roll which wasn't in an increment of five: a civilian cadet who is training to be a soldier might have an average combat roll of 27, etc. Also, an NPC might have an Attack of one level and a Defense of another. Berserkers might have high attacks, but low defenses, for instance.