Difference between revisions of "Health Points"
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=====Regaining lost health===== | =====Regaining lost health===== | ||
− | Every night you rest, you regain Health Points equal to your [[Endurance]] score plus your [[Vitality]] score. | + | Every night you rest, you regain Health Points equal to your [[Endurance]] score plus your [[Vitality]] score. Additionally, a player gains back any used [[Magic Points|Magic]] or [[Spirit Points]] after a full night of rest. |
− | Sometimes characters can enlist the aid of a surgeon or physician | + | Sometimes characters can enlist the aid of a surgeon or physician to help in the recovery of HP. These specialists are handy to have close. They make very handy character concepts. |
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Revision as of 19:17, 22 April 2010
Health Points (or HP) are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health Points represent how much "life" the character still possesses. When health reaches zero, the character is dead.
Each character starts out the game with 30 Health Points. More or less life can be gained through magic and trumps and faults, however all nearly-human-sized beings are born with the same vitality, more or less. Damage in combat lessens the character’s remaining HP. Like we said before, when a character reaches zero life, it's curtains, hear? Curtains!
Regaining lost health
Every night you rest, you regain Health Points equal to your Endurance score plus your Vitality score. Additionally, a player gains back any used Magic or Spirit Points after a full night of rest.
Sometimes characters can enlist the aid of a surgeon or physician to help in the recovery of HP. These specialists are handy to have close. They make very handy character concepts.