Difference between revisions of "Missing Hand/Arm"

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{{physicalFault
 
{{physicalFault
|xp=8
+
|xp=10
|description=Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar.  You take a −2 penalty to any skills requiring the use of both hands such as [[Climb]], [[Thievery]], [[Lift]] and [[Disguise]]. Additionally, you are unable to wield 2-handed weapons.   
+
|description=Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar.  You take a −2 penalty to any skills requiring the use of both hands such as [[Climb]], [[Thievery]], [[Lift]], [[Machinery]], and [[Disguise]]. Additionally, you are unable to wield 2-handed weapons.   
  
 
If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump.  You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.
 
If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump.  You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.

Revision as of 15:59, 1 December 2010

Handicapped.svg

Physical Fault

Expoint Bonus: 10

Your hand was amputated, sliced off in deadly combat, withered to a useless husk, or something similar. You take a −2 penalty to any skills requiring the use of both hands such as Climb, Thievery, Lift, Machinery, and Disguise. Additionally, you are unable to wield 2-handed weapons.

If this Fault is taken as a result of story elements, and if the lost hand was your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma, or unless you possess the Ambidexterity Trump. You can still use the affected arm in combat, if a special device is crafted for you with an attached weapon, and a shield can always be strapped to your arm.

Incompatible with

Unremarkable (unless a convincing prosthetic is used), and Unarmed.