Difference between revisions of "Hearing Impaired"
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|description=While not [[Deaf]], you don't hear so well. The radius of your hearing is half that of a normal person's. Additionally, you take a −2 penalty to all checks for which hearing is a factor (typically [[Perception]], [[Search]], [[Linguistics]], etc). You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb. | |description=While not [[Deaf]], you don't hear so well. The radius of your hearing is half that of a normal person's. Additionally, you take a −2 penalty to all checks for which hearing is a factor (typically [[Perception]], [[Search]], [[Linguistics]], etc). You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb. | ||
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+ | Note on hearing correction: As with vision-correction, there are some devices which can amplify sounds and correct a character's hearing, effectively negating the penalties suggested above, but only while the device is worn. These items are even harder to find and more expensive than vision-corrective items and may be non-existent in some stories. Anytime a character with a hearing-corrective device rolls a critical failure, the device is lost and the character must spend time searching for it, during which time ass the usual hearing-related penalties return. | ||
|incompatible=[[Ears of the Bat]], and [[Deaf]]. | |incompatible=[[Ears of the Bat]], and [[Deaf]]. | ||
}} | }} |
Revision as of 14:01, 1 December 2010
While not Deaf, you don't hear so well. The radius of your hearing is half that of a normal person's. Additionally, you take a −2 penalty to all checks for which hearing is a factor (typically Perception, Search, Linguistics, etc). You are completely deaf to high-pitched sounds, such as the whistle of an approaching arrow or a beeping time bomb.
Note on hearing correction: As with vision-correction, there are some devices which can amplify sounds and correct a character's hearing, effectively negating the penalties suggested above, but only while the device is worn. These items are even harder to find and more expensive than vision-corrective items and may be non-existent in some stories. Anytime a character with a hearing-corrective device rolls a critical failure, the device is lost and the character must spend time searching for it, during which time ass the usual hearing-related penalties return.
Incompatible with
Ears of the Bat, and Deaf.