Difference between revisions of "Everybody's Best Friend"

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|description=You are eminently likable.  All but the most cold and inhuman beings react positively to you, and you're equally at home having tea with an Abbot in his study or buying a round for the local rogues at the cheapest watering-hole in town.  Whether you're a genuinely great person or a cunning manipulator, the results are the same: it is hard to dislike you.  Strangers you meet start out at the Benign stage on the [[Negotiate|Disposition Chart]].
 
|description=You are eminently likable.  All but the most cold and inhuman beings react positively to you, and you're equally at home having tea with an Abbot in his study or buying a round for the local rogues at the cheapest watering-hole in town.  Whether you're a genuinely great person or a cunning manipulator, the results are the same: it is hard to dislike you.  Strangers you meet start out at the Benign stage on the [[Negotiate|Disposition Chart]].
  
|incompatible=[[Hyperactive]], [[Twitchy]], [[Monstrous]], [[Callous]], [[Old#Prehistoric|Prehistoric]], [[Paranoid]], [[Notorious Gregorius]], [[Shady]], and [[Beyond Good and Evil]]
+
|incompatible=[[Hyperactive]], [[Twitchy]], [[Monstrous]], [[Callous]], [[Old#Prehistoric|Prehistoric]], [[Notorious Gregorius]], [[Shady]], and [[Beyond Good and Evil]]
 
|requires= A minimum [[Persuasion]] of 6
 
|requires= A minimum [[Persuasion]] of 6
 
}}
 
}}

Revision as of 00:02, 5 December 2010

Martini-girl.png

Social Trump

Expoint Cost: 2

You are eminently likable. All but the most cold and inhuman beings react positively to you, and you're equally at home having tea with an Abbot in his study or buying a round for the local rogues at the cheapest watering-hole in town. Whether you're a genuinely great person or a cunning manipulator, the results are the same: it is hard to dislike you. Strangers you meet start out at the Benign stage on the Disposition Chart.

Incompatible with

Hyperactive, Twitchy, Monstrous, Callous, Prehistoric, Notorious Gregorius, Shady, and Beyond Good and Evil

Requires

A minimum Persuasion of 6