Ride
Typically used with: Agility.
Mounted travel is preferred by 5 out of 5 dentists when compared to walking on foot. To those who wish to take full advantage of the efficiency of their mount as well as maintain control when unfavorable circumstances arise, the Ride skill is indispensable.
Difficulty
The difficulty for riding maneuvers not listed here should be determined on a situational basis by the GM. Below are a few examples:
Example | DL |
---|---|
Steadying your arm for a ranged attack while mounted | 10 (firing without a steadied arm means a -8 modifier to attack) |
Staying on a mount which is panicking or attempting to throw you off | 20 |
Attempting to mount and control a wild animal, bareback | 25 |
Mount is exotic | + 5 |
Mount does not like you (negative disposition) | + 5 |
Mount likes you (positive disposition) | - 5 |
Extensive knowledge of mount (4 or more ranks of Lore: Monsters or Lore: Animals) | - 2 |
Vocational experience (4 or more ranks of Occupation: Breeder, Occupation: Trainer, or other relevant Occupation) | - 2 |
Difficulty
The difficulty represents the riding conditions (smooth plains, mud, rocky cliffs) and the exoticness of the mount (horse, dog, wyvern, griffon, or dragon). The GM should use the DL guide at the beginning of this chapter.
Retry
Most retries involving the Ride skill cannot be attempted without the expenditure of a Fate point, because a failed attempt usually means the rider is thrown off, or the mount is otherwise injured.