Trowls
Hulking, horned mountain-dwellers who roam the hills of the world.
Contents
Physiology
Trowls achieve heights from seven to eight feet in height. They have two digits on their broad feet and four stout fingers on their hands. Long braided hair or thick manes fall from their stony faces and horns sprout from their temples. Their large mouths sport large fangs that can protrude in an under-bite. Their eyes can be the color of coal, or as bright as diamonds, but lack much color, and they have broad noses. Their bodies are covered in ancient runes and spiral designs, painstakingly chiseled into their tough skin at “birth,” (see below).
Appearance
Trowls are so rough and unyielding that they seem carved from solid rock. They adorn themselves with gold, silver, bronze and copper jewelry set with many precious stones, but prefer bold jewelry to the dainty, fragile things other races opt for. Trowls enjoy tobacco, and smoke pipes and cigars like chimneys. Trowls also have a tendency to be very loud when excited and their deep voices boom with authority.
Personality
The Trowls are slow to act, and slow to anger, but when their ire is raised, they become truly horrifying. When enraged, a Trowl becomes little more than an angry juggernaut bent on destroying enemies. When they are calm, Trowls carry centuries of knowledge, even if they have a hard time recalling it or getting it into words. Trowls are slow to make promises, but take them very seriously. The term "carved in stone" is one which reflects the honor of the Trowls. To question a Trowl's honor is likely to invite disaster upon oneself.
Habitat
Trowls live in the mountains, hills and caves, where they can most easily find the precious stone they craft from. For the promotion of their race, they cannot leave the rock for long. They prefer, quiet, dark places of surety and security. They look unfavorably on things built of unsound materials. As such, they are found in Stone Falls, Spire, Bosemya, Kadwal, Tenebra, and around the abandoned city of Greygate.
Society
Trowls start life off as pure rock. When a new member of the clan is desired or needed, an existing Trowl will work at a single piece of stone for days, months, or years, until they are satisfied or until need declares the task finished. After a new Trowl clan member has been sculpted, the Elders place the animating runes on the Trowl and it becomes flesh and blood inside, with organs and all. Trowl skin starts off soft and clay-like and hardens over time to become stony and tough. So in this way, new Trowls are created, not birthed. Some say the Trowls created the Stone Princes ages ago, but have forgotten the secrets of their creation and have become estranged from them.
When a Trowl dies, news of his or her death must travel back to their kin and their name will be chiseled into the tablet of the dead, which is nothing more than a colossal wall of names of the dearly departed. Trowls prefer to have burial mounds erected over their corpses after death. Trowl legend has it that the mountain ranges of Gaeis are the burial mounds of the first Trowls of the world.
Relations
Trowls are one of the races which have adapted to fully embrace Industrialism. Not all Trowls ride the turning wheels of progress and technology however, but most at least seem to enjoy explosives, as it makes mining, masonry, and engineering much more interesting, if not easier as well. They also seem to enjoy guns. The Trowls strongest bond is with Humans. They dislike the tendency for Vayu and Pookah to be impatient and flaky. As they value things that last, Trowls have little involvement with the Entropism movement.
Motivations
Trowls will often leave the clan in search of inspiration for a new creation, more exotic tools with which to work the stone, in search of a lost or stolen item of value, or in search of a new material to craft from. A typical adventure for a Trowl might be to find a meteorite which contains a rare ore which the Trowl seeks to use in the creation of a new member of his clan, or to track down and kill a vandal who desecrated a very important sculpture: his life's work.
Max Caps
Powers
- Darkeyes: Trowls can see perfectly in natural darkness. Their eyes glow with a faint reddish sheen.
- Gore: A Trowl's horns may be used to gore opponents. Treat this as a hand-to-hand attack with a Hurt score of 5.
- Horned Charge: At the end of a charge, if a Trowl makes a hand-to-hand gore attack, the bonus to damage from charging is increased from +2 to +4.
- Howl: A Trowl may spend 4 AP to perform a Trowl-howl. This is a sonic attack which shakes the ground in front of the Trowl. The howl has a 10 ft. wide, 20 ft. long radius originating from the Trowl and extending outwards in the direction faced. Anyone caught in this radius must make an Agility + Gymnastics check opposed against the Trowl's Presence + Perform or be thrown to the ground, prone.
- Mountain-dwellers: Since they are used to traversing the difficult terrain of the hills and mountains, Trowls receive a racial bonus of +2 to Climb.
- Big and Bad: Being so large has its drawbacks. Trowls are at a -2 to Dodge. However, they possess a +1 racial bonus to their armor score due to their naturally tough hide.
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