Ride

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Typically used with: Agility.

Mounted travel is preferred by 5 out of 5 dentists when compared to walking on foot. To those who wish to take full advantage of the efficiency of their mount as well as maintain control when unfavorable circumstances arise, the Ride skill is indispensable.

Difficulty

The difficulty for riding maneuvers not listed here should be determined on a situational basis by the GM. Below are a few examples:

Example DL
Steadying your arm for a ranged attack while mounted 10 (firing without a steadied arm means a -8 modifier to attack)
Staying on a mount which is panicking or attempting to throw you off 20
Attempting to mount and control a wild animal, bareback 25
Mount is exotic + 5
Mount does not like you (negative disposition) + 5
Mount likes you (positive disposition) - 5
Extensive knowledge of mount (4 or more ranks of Lore: Monsters or Lore: Animals) - 2
Vocational experience (4 or more ranks of Occupation: Breeder, Occupation: Trainer, or other relevant Occupation) - 2

Difficulty

The difficulty represents the riding conditions (smooth plains, mud, rocky cliffs) and the exoticness of the mount (horse, dog, wyvern, griffon, or dragon). The GM should use the DL guide at the beginning of this chapter.

Retry

Most retries involving the Ride skill cannot be attempted without the expenditure of a Fate point, because a failed attempt usually means the rider is thrown off, or the mount is otherwise injured.