Lame
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Expoint Bonus: 4/8
One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth three points and you walk with a noticeable limp. Your maximum movement Speed is reduced to half, and you take a −2 to Run checks. For five points, both your legs are nearly crippled, running is impossible for you (you automatically fail Run checks), and you must walk with assistance, i.e. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to Defense) and must be carried by an ally to move.
Incompatible with
Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.