Book:Equipment

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Every adventurer needs stuff. Whether it be weapons and armor for waging war, horses and wagons for cross-country traveling, food and shelter for surviving in the wilderness, or specialized gear for pulling off whatever feats your character aspires to, there is one place to find everything your character might need: right here.

Wealth

Clothing

Weapons

Action Points

Parry

Hurt

Type

Notes

Blades

Name AP Parry Hurt Type Notes Cost
Dagger/Knife 2 βˆ’2 2 P, S 75𝕀
Short Sword/Gladius 3 0 4 P, S 100𝕀
Longsword 4 +1 5 S, P 250𝕀
Bastard Sword 1h 4 βˆ’1 7 S, P 600𝕀
Bastard Sword 2h 5 0 8 S, P 2handed, +1 vs Disarm 600𝕀
Greatsword 5 0 9 S, P 2handed, +1 vs Disarm 550𝕀
Rapier 2 +2 3 P, S +1 vs Disarm 250𝕀

Axes

Name AP Parry Hurt Type Notes Cost
Throwing/Tomahawk 2 βˆ’2 2 S 100𝕀
Hatchet/Hand Axe 2 βˆ’2 3 S 65𝕀
Berserker Axe 4 βˆ’1 5 S 175𝕀
WarAxe 5 βˆ’1 8 S+B 2handed, +2 vs Disarm 350𝕀
Executioner/Great Axe 6 βˆ’2 10 S+B 2handed, +2 vs Disarm 450𝕀

Polearms

Name AP Parry Hurt Type Notes Cost
Javelin/Pilum (melee) 2 0 2 P 10𝕀
Javelin/Pilum (thrown) 3 NA 4 P Thrown
Infantry Spear 3 0 4 P 75𝕀
Trident 3 +1 4 P 125𝕀
Boar Spear/Hunting Spear 4 +1 7 P 2handed, +2 vs Disarm 100𝕀
Pike 6 βˆ’3 10 P 2handed, +2 vs Disarm 200𝕀
Halberd 5 0 9 P, S 2handed, +2 vs Disarm 325𝕀
Glaive 5 0 9 S, P 2handed, +2 vs Disarm 325𝕀
Lance (mounted weapon) 6 βˆ’3 8 P Charge= 2x dmg 150𝕀

Bludgeons

Name AP Parry Hurt Type Notes Cost
Hand-to-hand 2 0 1 B NA
Sap 2 NA 1 B 20𝕀
Wooden Club 3 0 3 B 10𝕀
Warhammer 3 0 4 B 250𝕀
Mace 4 0 5 B 125𝕀
Morningstar/Spiked Mace 4 0 6 B+P 175𝕀
Ball & Chain 5 βˆ’2 7 B +2 vs Parry 200𝕀
Quarterstaff 3 +2 3 B 2handed, +2 vs Disarm 100𝕀
Sledgehammer 6 βˆ’3 8 B 2handed, +2 vs Disarm 50𝕀
Flail 5 βˆ’2 9 B 2handed, +2 vs Disarm, +2 vs Parry 300𝕀

Ranged

Name AP Parry Hurt Type Notes Cost
Blowgun 2 NA NA P No Damage, Reload = 1AP 25𝕀
Dart 2 NA 1 P Thrown 5𝕀
Shuriken 2 NA 2 P, S Thrown 15𝕀
Throwing Knife 3 βˆ’2 3 P, S Thrown 20𝕀
Short Bow 4 βˆ’2 10 P 2handed, +1 vs Disarm, Reload = 2AP 175𝕀
Longbow 5 βˆ’1 12 P 2handed, +1 vs Disarm, Reload = 2AP 225𝕀
Crossbow 4 βˆ’2 12 P 2handed, +1 vs Disarm, Reload = 3AP 400𝕀
Repeating Crossbow (4 Bolt "clip") 3 βˆ’2 10 P 2handed, +1 vs Disarm, Reload clip = 6 AP 1000𝕀
Hand Crossbow 3 NA 6 P Reload = 2AP 600𝕀
Heavy Crossbow 6 βˆ’2 14 P 2handed, +1 vs Disarm, Reload = 4AP 550𝕀
Flint Pistol 3 N/A 12 P Reload = 3AP 2000𝕀
Flint Rifle 4 βˆ’1 14 P 2handed, +1 vs Disarm, Reload = 3AP 2250𝕀
Repeater Pistol 3 N/A 10 P Can fire 5 shots before reloading, Reload Clip = 6AP 2750𝕀
Gunblade 4 0 4 Melee/10 Ranged P/S May also be used in Melee, Reload = 3 AP 2800𝕀
Repeater Gunblade 4 0 4 Melee/10 Ranged P/S May also be used in Melee, Can fire 4 shots before reloading, Reload Clip = 6 AP 3200𝕀
Hand Cannon 5 βˆ’4 18 P/B Reload = 3AP 3000𝕀
Machine Gun 2 βˆ’2 8 P Does not need to be reloaded 3000𝕀
Grenade/Dynamite/Small Bomb One Round N/A 20 P/B/S Affects a ten foot radius 400𝕀 each

Exotics

Name AP Parry Hurt Type Notes Cost
Net 5 βˆ’4 NA NA No damage; Entangle +5 50𝕀
Bullwhip 4 βˆ’5 2 S Entangle & Disarm +3, +1 vs Parry 110𝕀
Studded/Spiked Whip 4 βˆ’5 3 S Entangle & Disarm +3, +1 vs Parry 150𝕀
Claws 2 βˆ’2 3 S 125𝕀
Sai 2 +2 1 P Disarm +2 85𝕀
Kusari-Gama (chain) 3 βˆ’5 3 B Entangle & Disarm +3, +1 vs Parry 200𝕀
Nunchaku 3 0 3 B Entangle & Disarm +1 100𝕀
Katana 1h 3 0 5 S, P 1000𝕀
Katana 2h 4 0 8 S, P 2handed, +1 vs Disarm

Shields

Name AP Parry Hurt Type Notes Cost
Light shield 2 +2 2 B
Heavy shield 4 +4 4 B


Sized Weapons

Armor

Gear

Mounts and Animals

Services