Book:Adventures

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Health and Healing

As mentioned earlier, a character's life-force is measured in Health Points. Most folks start off with 30 of these at character creation, though some characters and monsters have more or less.

When a character rests at the end of a day, that character regains Health Points equal to their Endurance score plus their Vitality score. Characters can also be tended by healers and medics overnight, which yields more HP recovery. The character attempting to administer healing to the wounded rolls either a Lore: Medicine and Healing, Occupation: Healer or Surgeon or Medic, or other applicable skill check against a DL of 12. For each point of success, the attended character regains an additional HP (in addition to Endurance + Vitality). Healers may tend to themselves overnight in this way, but cannot tend to more than one person per night.

Damage and Death

When a character suffers hurts, whether from the actions of foes in combat, bad luck, or naturally occurring hazards, they suffer damage. Whereas Hurt is a term used to describe the lethal power of weapons and the like, Damage means the amount of injury a character sustains in the form of lost Health Points.

Tainted Damage is a form of damage which cannot be healed in the normal fashion of resting and healing. It is so insidious and resistant that it must be healed by magic, supernatural or highly specialized means. Forms of healing will always say if they heal tainted damage. Tainted damage is often caused by dark and destructive magic, strange, wild beasts, or cursed items and traps. When a character suffers tainted damage (and the GM should point that out), the player may want to jot that down somewhere, since those lost HP will not be recovered in the normal way.