Negotiate
Typically used with: Persuasion.
Diplomats, lawyers, politicians, and merchants are master Negotiators. This skill represents the ability to haggle and discuss a topic with another creature, in an attempt to lighten its disposition towards you.
Contents
Difficulty
There is no set DL for negotiate checks, as they are opposed between two people. The difference from the roll determines a character's new disposition. If the target gets the bigger roll, its mood is worsened. If the character performing the check gets a higher roll, the target's mood is improved.
Roll Difference | Disposition |
---|---|
Down three | |
−10 | Down two |
-5 | Down one |
-4 to 4 | No change |
5 | Up one |
10 | Up two |
15 | Up three |
20 | Up Four |
25 | Up Five |
30 | Up Yours |
- Friendly
- A friendly creature will go out of its way to give you aid. Sometimes, it will help you at dire consequences to itself.
- Benign
- A benign creature is amicable and pleasant to you, and will lend aid, but won't help in any overly inconvenient way.
- Neutral
- A neutral creature has no disposition towards you; it doesn't wish you harm, nor does it wish to help you.
- Malign
- A malign creature generally wishes you ill will, but won't attack you without provocation.
- Hostile
- A hostile creature will go out of its way to harm you. In fact, it will most likely disregard its own safety to bring you pain.
A character can roll this check more than once to improve another's mood consecutively, but the roll could take a minute or more each time. Also, some may refuse to listen to any more banter after a certain point. Attempting to Negotiate with a target that has reached this point will be sure to automatically reduce their mood one step.
If you manage to improve a merchant's mood to friendly, you might get goods at wholesale, or services at cost of materials, but never for free. Hostile merchants may throw their wares at you, but certainly won't sell to your kind.
Opposed Rolls
Negotiate attempts are always opposed by Discern with Insight as the key ability.
Time
Each Negotiate check takes a minute or more (GM's call).
Retry
Negotiate attempts can be retried, but each occurrence takes time.