Otherworld:Equipment

From NsdWiki
Revision as of 23:02, 17 October 2010 by Blottonoir (talk | contribs)
Jump to: navigation, search

Weapons

  • Ace
  • Aether Torch
  • Arcblade
  • Arcglove
  • Arcgun
  • Chillcubes
  • Dessication Grenades
  • Gunblade
  • Ki-blade
  • Red Dragon Rifle
  • Sawbracers
  • Shiversword
  • Springblade (short sword-spear)
  • Springstaff
  • Thumpgun
  • Trowlish Thundermaker

Armor

  • Aether Wither
  • Arc Diffuser
  • Arc Shield
  • Infantry Light Armor
  • Mariner Light Armor
  • Night-guard Light Armor
  • Night-guard Heavy Armor
  • Spellgloves

Gear

  • Aether Cell
  • Bloodbook
  • Combustion Collar
  • Dreamstones
  • Focus Magnet
  • Mana Inhibitor Collar
  • Mana Cell
  • Memory Stones
  • Rocketpack
  • Soulstones
  • Spellcard
  • Spidercord
  • UCA (Underwater Conversion Aparatus)
  • Voxbox

Food/Drink

  • Amrita
  • Ambrosia
  • Teikal
  • "Edge"
  • Soma
  • Ichor

Materials

  • Cloudstuff
  • Tenebran Steel
  • Tombwood
  • Krakentooth Ink

Mechanical Augmentation

  • Tin Limb
  • Clockwork Organ
  • Handcannon

Transportation

  • Trotter Golem
  • Charger Golem
  • Walker Golem
  • Glider Golem
  • Ace – An ace is another term for dagger. Daggers and knives are the most inexpensive and prevalent weapon among the common people.
  • Aether Torch – A short handle which is capable of producing a tall, super-heated flame from one or both ends which is hot enough to melt through steel. The flame may be shortened or lengthened, but has a maximum length approaching six feet. Dangerous to use, even by proficient handlers, aether torches have been known to explode.
  • Arcblade – A sword or other bladed weapon which is imbued with electrical energy in the same way as an Arcglove. Requires arcgloves to handle safely. Powered by a mana cell.
  • Arcglove – A gauntlet which generates a flow of electricity along and around it, which can be discharged during hand-to-hand fighting, shocking the opponent. Powored by a mana cell.
  • Arcgun – A gun which shoots arcs of condensed electricity at short ranges. Powered by a mana cell.
  • Chillcubes – Grenades which discharge a chemical gas which freezes water and chills the air, causing damage to anyone caught in its path.
  • Dessication Grenades – Grenades which radiate micro-waves, stealing the moisture from the bodies of those nearby and causing internal organ damage.
  • Gunblade – Similar to a bayonet, this is a long blade which can be attached to some firearms, enabling their use as a formidable melee weapon. "Gunblade" is both the term for the blade, and the assembled weapon itself. Not all guns allow for the attachment of a gunblade.
  • Ki-blade – Weapons of legend, rumored to hold within them the soul of a dead kensai. When held by a Kensai, a ki-blade allows the wielder to charge it with "ki," or spirit energy, which greatly increases the weapon's deadliness.
  • Red Dragon Rifle – A large gun which shoots flames via the muzzle fed by a cannister of highly-flammable, ultra-condensed gas attached to the gun like a magazine.
  • Revolver – A handgun with a revolving block consisting of six chambers. Great stopping power, but time is required to reload.
  • Sawbracers – Leather bracers reinforced with metal which conceal several small, serrated blades which tear at an opponent in hand-to-hand combat.
  • Shiversword – A weapon consisting of a pair of thin blades which move back and forth at very high speeds, causing the weapon to "shiver." This movement of the blades means the cutting edge is extremely sharp. *Shiverswords come in all sizes and are commonly used in cooking or as work tools, in the form of knives.
  • "Speakeasy" – An automatic handgun with less stopping power than a revolver that can nonetheless be fired more quickly.
  • Springblade – An unextended springblade resembles a shortsword with a long handle, which sometimes make them rather conspicuous. By pressing a button, the springs inside the handle eject lengths hidden one inside the other, turning the weapon into a spear. The new length of the weapon is fixed until the button is pressed again, which allows the shaft to collapse.
  • Springstaff – A springstaff functions just like a bladeless springsword, and resembles a short metal rod in appearance.
  • Thumpgun – These guns, when fired, produce a single sonic pulse which is inaudible to humanoid ears, but has concussive force enough to knock targets off their feet and hurt them. Thumpguns are commonly used by bounty hunters, and law enforcement, as well as those who wish to trade lethal effect for discretion.
  • Trowlish Thundermaker – A larger, very powerful version of the revolver crafted by the Trowls with a Trowl's size and strength in mind. The Thundermaker has 8 chambers in its revolving block. When fired, the noise and kickback are immense. Anyone with a Muscle score of less than 6 firing a Thundermaker takes a -8 penalty on attacks with it.
  • Arcshield
  • Arc Diffuser
  • Aether Wither
  • Infantry Armor
  • Mariner Light Armor
  • Nightguard Light Armor
  • Nightguard Heavy Armor
  • Stealthsuit
  • Spellgloves
  • Aether Cell – A power source for devices, but second to Mana cells in terms of efficiency and potency.
  • Arc Collar – Packmasters attach these collars to the necks, or rarely wrists/ankles, of prisoners, laborers, slaves, or enemies. The packmaster can remotely activate the collar, which sends a shock into the body of the host. Arc collars are often used to "train" captives and are sometimes used in conjunction with Mana Inhibitor Collars (M.I.C.).
  • Bloodbook – Relics of the Old Ways, a set of bloodbooks were a way of communicating over long distances. What was written in blood in one book could be read in either all the books or in a single master tome, depending on how the books were enchanted. Since the advent of radio communications, bloodbooks have slightly decreased in value, but due to their easily-disguised nature, they are still utilized.
  • Combustion Collar – Barbaric devises still in use by ruthless cultures and slavers, these collars attach to their hosts and remain there until removed by a trained packmaster. The packmaster may activate the collar, at which time it explodes, obviously killing the host and killing or wounding anyone nearby. Any attempt to remove the collar through force results in immediate activation.
  • Focus Magnet – A Focus Magnet is a pucklike stone which can be used to push (diamagnetism) or pull (paramagnetism) metal objects through the expenditure of MP.
  • Dreamstones
  • Mana Inhibitor Collar – Less gruesome than the combustion collar, the M.I.C. continually drains the Mana energy inherent to the host, stopping it from activating any powers, preventing it from casting spells, and keeping it in a state of mild exhaustion. These collars keep a host at a constant state of 0 MP and Stage One on the Knockout Track.
  • Mana Cell – a highly efficient, productive energy source for devices and vehicles.
  • Memory Stones – Small precious gems which contain memories. The gems are worth a good deal of money on the black market, depending on the memory.
  • Rocketpack –
  • Soulstones –
  • Spellcard –
  • Spidercord –