Acute Senses
From NsdWiki
Revision as of 01:05, 23 November 2010 by Blottonoir (talk | contribs)
Expoint Cost: 1
Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically Perception for hearing or seeing, or Search for seeing or smelling).
Incompatible with
The Improved Sensory trumps (Bloodhound, Ears of the Bat, and Hawk Eyes) and Faults (Anosmia, Hearing Impaired, Poor Vision, Deaf, and Blind) pertaining to the same sense.