Suggest
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Revision as of 23:50, 14 July 2011 by Blottonoir (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 2 |
Target | Creature |
Distance | Near |
Lasts | One minute/school rank |
Save | Mind Control |
This spell implants in a target's mind a compulsion to complete a task assigned by the caster. The target will proceed with whatever instructions are given to it.
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | N/A |
Save | Mind Control |
The sound mage magically enhances his or her voice, rendering all commands that are issued to other creatures absolute. The target of the spell must be able to understand your language. You don't need to see their identification; these are not the Gyr Golems you're looking for.
Intensity Effects
- The mage can issue one word commands (“sleep”, “leave”, “sneeze”, etc.)
- The mage can issue two word commands (“drop that”, “attack her”, “sit down”, etc.)
- The mage can issue three word commands (“give me that”, “sheathe your sword”, etc.)
- The mage can issue a one-sentence command (“Stay here and make sure he doesn't leave”)
- The mage can issue a command of any length and detail, including sequential instructions.
Intensity Effects
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