Search results
Create the page "Conditions" on this wiki! See also the search results found.
- <noinclude>[[Category:Conditions]]</noinclude>318 bytes (47 words) - 13:01, 6 September 2019
- <noinclude>[[Category:Conditions]]</noinclude>224 bytes (31 words) - 19:39, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>211 bytes (29 words) - 16:25, 4 July 2020
- ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are812 bytes (136 words) - 13:44, 12 January 2021
- <noinclude>[[Category:Conditions]]</noinclude>223 bytes (34 words) - 20:06, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>274 bytes (36 words) - 19:45, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>259 bytes (45 words) - 19:44, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>317 bytes (45 words) - 00:19, 6 May 2020
- ...', ''[[deafened]]'', or ''[[muted]]'' condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can This spirit art cannot remove the ''blinded'', ''deafened'', or ''muted'' condition imposed by a fault purchased by the affected creature.945 bytes (147 words) - 15:26, 8 March 2021
- ...vailable). If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.743 bytes (114 words) - 02:39, 14 February 2021
- ...me, you quickly black out and asphyxiate. You gain the ''[[suffocating]]'' condition so long as you go without air. The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The la1 KB (174 words) - 18:10, 14 March 2022
- <noinclude>[[Category:Conditions]]</noinclude>319 bytes (43 words) - 19:47, 17 August 2019
- ...ll and take no damage, you land on your feet (and don't gain the ''prone'' condition).312 bytes (46 words) - 13:18, 30 July 2019
- ...order to save his ugly hide. This spell allows a mage to specify trigger conditions that result in his or her instant departure to a familiar location. As ...ctivate at inopportune moments. This Intensity takes two rounds after the conditions have happened to enact. For instance, Sir Bedevere states that wheneve2 KB (295 words) - 23:29, 4 September 2011
- ...[condition]]. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the [[Cure]] or [[Real722 bytes (112 words) - 02:48, 18 January 2021
- ...peration of the spell, anyone who touches the object activates the spell unconditionally. |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the1 KB (188 words) - 02:29, 15 June 2017
- ...ne but the lure as long as they can see it. Creatures with the ''blinded'' condition are immune to the effects of this spell.1 KB (176 words) - 14:42, 30 November 2019
- ...the target gains immunity to the ''[[dehydrated]]'' and ''[[starving]]'' [[condition]]s.743 bytes (110 words) - 21:40, 20 February 2021
- <noinclude>[[Category:Conditions]]</noinclude>398 bytes (59 words) - 19:45, 17 August 2019
- <noinclude>[[Category:Conditions]]</noinclude>333 bytes (47 words) - 19:40, 17 August 2019