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  • <noinclude>[[Category:Conditions]]</noinclude>
    318 bytes (47 words) - 13:01, 6 September 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    224 bytes (31 words) - 19:39, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    211 bytes (29 words) - 16:25, 4 July 2020
  • ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are
    812 bytes (136 words) - 13:44, 12 January 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    223 bytes (34 words) - 20:06, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    274 bytes (36 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    259 bytes (45 words) - 19:44, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    317 bytes (45 words) - 00:19, 6 May 2020
  • ...', ''[[deafened]]'', or ''[[muted]]'' condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can This spirit art cannot remove the ''blinded'', ''deafened'', or ''muted'' condition imposed by a fault purchased by the affected creature.
    945 bytes (147 words) - 15:26, 8 March 2021
  • ...vailable). If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.
    743 bytes (114 words) - 02:39, 14 February 2021
  • ...me, you quickly black out and asphyxiate. You gain the ''[[suffocating]]'' condition so long as you go without air. The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The la
    1 KB (174 words) - 18:10, 14 March 2022
  • <noinclude>[[Category:Conditions]]</noinclude>
    319 bytes (43 words) - 19:47, 17 August 2019
  • ...ll and take no damage, you land on your feet (and don't gain the ''prone'' condition).
    312 bytes (46 words) - 13:18, 30 July 2019
  • ...order to save his ugly hide. This spell allows a mage to specify trigger conditions that result in his or her instant departure to a familiar location. As ...ctivate at inopportune moments. This Intensity takes two rounds after the conditions have happened to enact. For instance, Sir Bedevere states that wheneve
    2 KB (295 words) - 23:29, 4 September 2011
  • ...[condition]]. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the [[Cure]] or [[Real
    722 bytes (112 words) - 02:48, 18 January 2021
  • ...peration of the spell, anyone who touches the object activates the spell unconditionally. |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the
    1 KB (188 words) - 02:29, 15 June 2017
  • ...ne but the lure as long as they can see it. Creatures with the ''blinded'' condition are immune to the effects of this spell.
    1 KB (176 words) - 14:42, 30 November 2019
  • ...the target gains immunity to the ''[[dehydrated]]'' and ''[[starving]]'' [[condition]]s.
    743 bytes (110 words) - 21:40, 20 February 2021
  • <noinclude>[[Category:Conditions]]</noinclude>
    398 bytes (59 words) - 19:45, 17 August 2019
  • <noinclude>[[Category:Conditions]]</noinclude>
    333 bytes (47 words) - 19:40, 17 August 2019

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