Difference between revisions of "Tolae"

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Appearance: Goblyns are short, cresting at about three feet in height.  Their skin is earthy in color: browns, greys, and reds are common.  They have a pushed-up, bat-like nose and goofy-looking pointed ears.   
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Appearance: Goblyns are short, cresting at about three feet in height.  Their skin is earthy in color: browns, greys, and reds are common.  They have a pushed-up, bat-like nose and goofy-looking pointed ears.  They have upper fangs which sometimes protrude onto their lower lip.   
  
Personality: Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking.
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Personality: Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking.  
  
Habitat:  
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Habitat: Goblyns live side-by-side with humans.  They are found in abundance in Vast, Kadwal, Tenebra, and Solon, as well as the forest of Qaeld.  Goblyns are scarce in the South, where they are frequently the target of Zjenithi slavers.  The exceptions to this rule is the city of Book, where they play a large part in the upkeep of the ancient city.  Goblyns dislike the lofty heights of the Vayu flying cities, the lazy drudgery and watery muck of Neverbottom, and the abuse they suffer in Threshold.  There are few Goblyns in those areas.
  
Society: Goblyns live side by side to humans.
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Society: Goblyns are an occupationally minded race. Often, generations upon generations of Goblyns will work in the same profession.  Deviation from one's ancestral profession carries no stigma, however it is a decision not taken lightly.  Goblyns value hard-work and ingenuity.   
  
Adventurers: With those short, stunted legs, Goblyns sometimes find it hard to keep up with the larger races, but they manage it with grit.  
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Adventurers: With those short, stunted legs, Goblyns sometimes find it hard to keep up with the larger races, but they manage it with grit.  Bodyguards, archaeologists, monster/animal scholars, cooks, drivers, and doctors are common professions which would send a Goblyn on the road to danger and adventure.  
  
 
Powers:  
 
Powers:  
  
 
Max Caps:
 
Max Caps:
 +
Cunning: 12
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Muscle: 8
  
 
[[Category:Races of Gaeis]]
 
[[Category:Races of Gaeis]]
  
 
{{Races Navigation}}
 
{{Races Navigation}}

Revision as of 17:38, 4 March 2010

Appearance: Goblyns are short, cresting at about three feet in height. Their skin is earthy in color: browns, greys, and reds are common. They have a pushed-up, bat-like nose and goofy-looking pointed ears. They have upper fangs which sometimes protrude onto their lower lip.

Personality: Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking.

Habitat: Goblyns live side-by-side with humans. They are found in abundance in Vast, Kadwal, Tenebra, and Solon, as well as the forest of Qaeld. Goblyns are scarce in the South, where they are frequently the target of Zjenithi slavers. The exceptions to this rule is the city of Book, where they play a large part in the upkeep of the ancient city. Goblyns dislike the lofty heights of the Vayu flying cities, the lazy drudgery and watery muck of Neverbottom, and the abuse they suffer in Threshold. There are few Goblyns in those areas.

Society: Goblyns are an occupationally minded race. Often, generations upon generations of Goblyns will work in the same profession. Deviation from one's ancestral profession carries no stigma, however it is a decision not taken lightly. Goblyns value hard-work and ingenuity.

Adventurers: With those short, stunted legs, Goblyns sometimes find it hard to keep up with the larger races, but they manage it with grit. Bodyguards, archaeologists, monster/animal scholars, cooks, drivers, and doctors are common professions which would send a Goblyn on the road to danger and adventure.

Powers:

Max Caps: Cunning: 12 Muscle: 8