Difference between revisions of "Tolae"

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* Tinkerers: Goblyns receive a +4 racial bonus to Disable for the purposes of dismantling, repairing, or constructing mechanical objects and beings.  Their small hands and canny minds are perfect for the task of mechanics.
 
* Tinkerers: Goblyns receive a +4 racial bonus to Disable for the purposes of dismantling, repairing, or constructing mechanical objects and beings.  Their small hands and canny minds are perfect for the task of mechanics.
  
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* Goblyns have a natural resistance to poisons.  Goblyns receive a +5 racial bonus to Saves involving poison.
  
 
* Must be this tall to ride:
 
* Must be this tall to ride:

Revision as of 22:19, 13 March 2010

Crafty little buggers with sharp, mathematical minds and funny noses.

Appearance

Goblyns are short, cresting at about three feet in height. Their skin is earthy in color: browns, greys, and reds are common. They have a pushed-up, bat-like nose and goofy-looking pointed ears. They have upper fangs which sometimes protrude onto their lower lip.

Personality

Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking. Goblyns like to plan things out to the smallest detail.

Habitat

Goblyns live side-by-side with humans. They are found in abundance in Vast, Kadwal, Tenebra, and Solon, as well as the forest of Qaeld. Goblyns are scarce in the South, where they are frequently the target of Zjenithi slavers. The exceptions to this rule is the city of Book, where they play a large part in the upkeep of the ancient city. Goblyns dislike the lofty heights of the Vayu flying cities, the lazy drudgery and watery muck of Neverbottom, and the abuse they suffer in Threshold. There are few Goblyns in those areas.

Society

Goblyns are an occupationally minded race. Often, generations upon generations of Goblyns will work in the same profession. Deviation from one's ancestral profession carries no stigma, however it is a decision not taken lightly. Goblyns value hard-work and ingenuity.

Adventurers

With those short, stunted legs, Goblyns sometimes find it hard to keep up with the larger races, but they manage it with grit. Bodyguards, archaeologists, monster/animal scholars, cooks, drivers, and doctors are common professions which would send a Goblyn on the road to danger and adventure.

Powers

  • Fearless: Goblyns receive a +2 racial bonus against Fear saves.
  • Tinkerers: Goblyns receive a +4 racial bonus to Disable for the purposes of dismantling, repairing, or constructing mechanical objects and beings. Their small hands and canny minds are perfect for the task of mechanics.
  • Goblyns have a natural resistance to poisons. Goblyns receive a +5 racial bonus to Saves involving poison.
  • Must be this tall to ride:

Max Caps