Difference between revisions of "Tolae"

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==Personality==
 
==Personality==
Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking.  Goblyns like to plan things out to the smallest detail.  
+
Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking.  Goblyns like to plan things out to the smallest detail. They are very curious, and like to know how things work.  Goblyns often become doctors, mechanics, inventors, cooks.  Before the [[Goblyn Revolt]], Goblyns were the race most frequently enslaved by the [[Zjenithi]] by a large margin, and after the [[Triadan Civil War]] they were released from their bondage to [[Humans|humankind]].  Still, Goblyns possess a strong sense of loyalty and service, though they do not tolerate abuse well.  Any slight on their diminutive stature or threat of physical maltreatment results in the usually pliant Goblyns becoming downright aggressive.  Since they rarely overpower their aggressors, Goblyns plan elaborate traps for their enemies to fall into.   
  
 
==Habitat==
 
==Habitat==
Goblyns live side-by-side with humans.  They are found in abundance in [[Vast]], [[Kadwal]], [[Tenebra]], and [[Solon]], as well as the forest of [[Qaeld]].  Goblyns are scarce in the South, where they are frequently the target of [[Zjenithi]] slavers.  The exceptions to this rule is the city of [[Book]], where they play a large part in the upkeep of the ancient city.  Goblyns dislike the lofty heights of the [[Vayu]] flying cities, the lazy drudgery and watery muck of [[Neverbottom]], and the abuse they suffer in [[Threshold]].  There are few Goblyns in those areas.  
+
Goblyns live side-by-side with humans.  They are found in abundance in [[Vast]], [[Kadwal]], [[Tenebra]], and [[Solon]], as well as the forest of [[Qaeld]].  Goblyns are scarce in the South, where they are still frequently the target of [[Zjenithi]] slavers.  The exceptions to this rule is the city of [[Book]], where they play a large part in the upkeep of the ancient city.  Goblyns dislike the lofty heights of the [[Vayu]] flying cities, the lazy drudgery and watery muck of [[Neverbottom]], and the wrongdoing they suffer in [[Threshold]].  There are few Goblyns in those areas.  
  
 
==Society==
 
==Society==
Goblyns are an occupationally minded race.  Often, generations upon generations of Goblyns will work in the same profession.  Deviation from one's ancestral profession carries no stigma, however it is a decision not taken lightly.  Goblyns value hard-work and ingenuity.  
+
Goblyns are an occupationally minded race.  Often, generations upon generations of Goblyns will work in the same profession.  Deviation from one's ancestral profession carries no stigma.  However it is a decision not taken lightly.  All those years of hand-me-down expertise and vocational tools are hard to pass up. Goblyns value hard-work and ingenuity.
 +
 
 +
Goblyns will eat just about anything.  Their stomachs are extremely good at breaking things down.  While many Goblyns learn to appreciate good food, they often take for granted that not everyone likes the sort of food they do, which could be raw or could be weird.  Goblyns approach death in the same manner as humans, but often take the death of their friends hard.  Goblyns live a good deal longer than humans, however, as one Goblyn could serve several generations of humans.  Goblyn family units are close, and small.  Goblyns marry for life to one mate.       
  
 
==Adventurers==
 
==Adventurers==
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==Powers==
 
==Powers==
* '''Fearless''': Goblyns receive a +4 racial bonus against Fear saves.
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* '''Fearless''': Goblyns receive a +2 racial bonus against Fear saves.
  
 
* '''Industrious''': Goblyns purchase ranks in Occupations at half-price (one ExPoint instead of two).
 
* '''Industrious''': Goblyns purchase ranks in Occupations at half-price (one ExPoint instead of two).
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* '''Spry''': Because they are smaller and faster than most creatures, Goblyns receive a racial bonus of +2 to Dodge checks.
 
* '''Spry''': Because they are smaller and faster than most creatures, Goblyns receive a racial bonus of +2 to Dodge checks.
  
* '''Yuck!''': Goblyns have a natural resistance to poisons.  Goblyns receive a +5 racial bonus to Saves involving poison.
+
* '''Yuck!''': Goblyns have a natural resistance to poisons.  Goblyns receive a +2 racial bonus to Saves involving poison.
  
 
* '''You Must Be This Tall to Ride''': Goblyns, because of their small stature, cannot ride horses effectively (though ponies or donkeys or animals of the Small category serve just fine) and cannot wield certain large or difficult weapons with ease. For instance, a human scythe would be too much for a Goblyn, but if one were constructed for their size, that would be just fine (though it likely would not do as much damage).
 
* '''You Must Be This Tall to Ride''': Goblyns, because of their small stature, cannot ride horses effectively (though ponies or donkeys or animals of the Small category serve just fine) and cannot wield certain large or difficult weapons with ease. For instance, a human scythe would be too much for a Goblyn, but if one were constructed for their size, that would be just fine (though it likely would not do as much damage).

Revision as of 23:47, 19 March 2010

Crafty little buggers with sharp, mathematical minds and funny noses.

Appearance

Goblyns are short, cresting at about three feet in height. Their skin is earthy in color: browns, greys, and reds are common. They have a pushed-up, bat-like nose and goofy-looking pointed ears. They have upper fangs which sometimes protrude onto their lower lip.

Goblyns.jpg

Personality

Goblins aren't always educated and they aren't always intellectual, but they are extremely devious, determined and hardworking. Goblyns like to plan things out to the smallest detail. They are very curious, and like to know how things work. Goblyns often become doctors, mechanics, inventors, cooks. Before the Goblyn Revolt, Goblyns were the race most frequently enslaved by the Zjenithi by a large margin, and after the Triadan Civil War they were released from their bondage to humankind. Still, Goblyns possess a strong sense of loyalty and service, though they do not tolerate abuse well. Any slight on their diminutive stature or threat of physical maltreatment results in the usually pliant Goblyns becoming downright aggressive. Since they rarely overpower their aggressors, Goblyns plan elaborate traps for their enemies to fall into.

Habitat

Goblyns live side-by-side with humans. They are found in abundance in Vast, Kadwal, Tenebra, and Solon, as well as the forest of Qaeld. Goblyns are scarce in the South, where they are still frequently the target of Zjenithi slavers. The exceptions to this rule is the city of Book, where they play a large part in the upkeep of the ancient city. Goblyns dislike the lofty heights of the Vayu flying cities, the lazy drudgery and watery muck of Neverbottom, and the wrongdoing they suffer in Threshold. There are few Goblyns in those areas.

Society

Goblyns are an occupationally minded race. Often, generations upon generations of Goblyns will work in the same profession. Deviation from one's ancestral profession carries no stigma. However it is a decision not taken lightly. All those years of hand-me-down expertise and vocational tools are hard to pass up. Goblyns value hard-work and ingenuity.

Goblyns will eat just about anything. Their stomachs are extremely good at breaking things down. While many Goblyns learn to appreciate good food, they often take for granted that not everyone likes the sort of food they do, which could be raw or could be weird. Goblyns approach death in the same manner as humans, but often take the death of their friends hard. Goblyns live a good deal longer than humans, however, as one Goblyn could serve several generations of humans. Goblyn family units are close, and small. Goblyns marry for life to one mate.

Adventurers

With those short, stunted legs, Goblyns sometimes find it hard to keep up with the larger races, but they manage it with grit. Bodyguards, archaeologists, monster/animal scholars, cooks, drivers, and doctors are common professions which would send a Goblyn on the road to danger and adventure.

Powers

  • Fearless: Goblyns receive a +2 racial bonus against Fear saves.
  • Industrious: Goblyns purchase ranks in Occupations at half-price (one ExPoint instead of two).
  • Spry: Because they are smaller and faster than most creatures, Goblyns receive a racial bonus of +2 to Dodge checks.
  • Yuck!: Goblyns have a natural resistance to poisons. Goblyns receive a +2 racial bonus to Saves involving poison.
  • You Must Be This Tall to Ride: Goblyns, because of their small stature, cannot ride horses effectively (though ponies or donkeys or animals of the Small category serve just fine) and cannot wield certain large or difficult weapons with ease. For instance, a human scythe would be too much for a Goblyn, but if one were constructed for their size, that would be just fine (though it likely would not do as much damage).

Max Caps