User talk:Blottonoir

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  • Healing Aura: Each time an ally within ten feet of a Sidhe artificially heals damage (by drinking a potion, applying a salve, casting a healing spell, eating healing fruit, etc) they heal for extra points if the Sidhe spends a Mana Point for each instance. For each 2 points of Presence a Sidhe has, the target heals for an additional Health Point.
  • Restoring Hands: While touching a target, a Sidhe may spend Mana Points to move the target up the Condition Track. The target may move one space up the track for each Mana Point spent in this way.

Hey, the file upload works.

Boromir12.jpg

We should probably check out the ranged weapons (specifically crossbows). We might need to up the damage and we definitely need to rework that damned AP for reloading. ―Doublecompile 03:59, 16 February 2009 (UTC)

Check these out

Music

  • Ghosts I–IV — I started summarizing the feel and sounds of the Ghosts tracks. I did the first disc. Maybe you want to do the second?

Map

I'll just leave this here

Lores

Why take out Etiquette and Meteorology from the Lores list? Are they rolled into another lore? Maybe we should have descriptions of what each one might entail.

Book:Magic

I started on the Magic chapter. See how I did what we like to call transclusions with the {{:Article Name}} to include an article within another one. You might noticed I did this with a bit of the Combat chapter. Use as you see fit.