Difference between revisions of "Wall Crawler"
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(Created page with "{{sexy}} {{spell |essence=mutative |school=slime |ap=4 |xp=3 |target=Creature |distance=Near |save=Resilience |time=10 minutes per rank |description=The mage grants a creatur...") |
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|save=[[Resilience]] | |save=[[Resilience]] | ||
|time=10 minutes per rank | |time=10 minutes per rank | ||
− | |description=The mage grants a creature a natural adaptation possessed by many insects and amphibians: sticky digits. They can use their newfound adhesiveness to crawl up and down completely smooth walls and across ceilings, so long as they have at least two limbs free. While this spell lasts, climbing doesn't require a [[Grip]] check. Creatures under the effects of this spell can defend themselves normally and are not considered Wide-eyed to attackers. | + | |description=The mage grants a creature a natural adaptation possessed by many insects and amphibians: sticky digits. They can use their newfound adhesiveness to crawl up and down completely smooth walls and across ceilings, so long as they have at least two limbs free. While this spell lasts, climbing doesn't require a [[Grip]] check. Creatures under the effects of this spell can defend themselves normally and are not considered Wide-eyed to attackers. The target of this spell can also [[Dash]] while climbing. The granted bonus depends on the Intensity. |
− | |level1= | + | |level1=+2 bonus to Dash |
− | |level2= | + | |level2=+4 bonus |
− | |level3= | + | |level3=+6 bonus |
− | |level4= | + | |level4=+8 bonus |
− | |level5= | + | |level5=+10 bonus |
}} | }} |
Revision as of 19:40, 2 July 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 10 minutes per rank |
Save | Resilience |
The mage grants a creature a natural adaptation possessed by many insects and amphibians: sticky digits. They can use their newfound adhesiveness to crawl up and down completely smooth walls and across ceilings, so long as they have at least two limbs free. While this spell lasts, climbing doesn't require a Grip check. Creatures under the effects of this spell can defend themselves normally and are not considered Wide-eyed to attackers. The target of this spell can also Dash while climbing. The granted bonus depends on the Intensity.
Intensity Effects
- +2 bonus to Dash
- +4 bonus
- +6 bonus
- +8 bonus
- +10 bonus