Difference between revisions of "Control Plants"

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{{spell
 
{{spell
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|school=verdance
 
|xp=1  
 
|xp=1  
 
|distance=Medium
 
|distance=Medium
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|level5=Immense trees are your personal guard.  Level five acts as a [[Dominate]] for plant creatures, including Treants.  Use [[Persuasion]] as the Casting Ability for the spell roll against their [[Mind Control Save]].  See the [[Dominate]] spell for information about its limits.
 
|level5=Immense trees are your personal guard.  Level five acts as a [[Dominate]] for plant creatures, including Treants.  Use [[Persuasion]] as the Casting Ability for the spell roll against their [[Mind Control Save]].  See the [[Dominate]] spell for information about its limits.
 
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[[Category:Spells]]
 
[[Category:Verdance Spells]]
 

Revision as of 20:32, 18 February 2008

This spell has a unknown essence
This is a verdance spell
Rarity 1
AP 4
Target Object (plant)
Distance Medium
Lasts One minute per school rank
SaveN/A

The mage wills other plants to lend their aid in the form of movement, entanglement, and the like. The plants understand simple instructions like “Crush anyone that passes”, “Grab the man!”, “Throw me that way!”, or “Pull me up there.” Plants cannot move past what their rooting allows, however, they can uproot themselves and fall over if the mage so wishes. The type and number of plants affected is dependant on the spell level.

Intensity Effects

  1. Vines, grasses, and wheat are all at your disposal
  2. Brush, crops, and bushes come to your aid
  3. Small trees carry out your will
  4. Large trees smash your foes or sling you about
  5. Immense trees are your personal guard. Level five acts as a Dominate for plant creatures, including Treants. Use Persuasion as the Casting Ability for the spell roll against their Mind Control Save. See the Dominate spell for information about its limits.