Difference between revisions of "Missing Hand/Arm"
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{{physicalFault | {{physicalFault | ||
− | |xp= | + | |xp=5 |
− | |description=Your hand was amputated, sliced off in deadly combat, or something similar. To use any skills requiring the use of both hands ([[Climb|Climbing]], [[Sleight of Hand]], all 2-handed weapons, etc) are at a | + | |description=Your hand was amputated, sliced off in deadly combat, or something similar. To use any skills requiring the use of both hands ([[Climb|Climbing]], [[Sleight of Hand]], [[Disguise]], all 2-handed weapons, etc) are at a −4 penalty. If it is your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma or until you take the [[Ambidexterity]] Trump. You can still use the arm in combat, if a special device is crafted for you with an attached weapon, and a shield may be strapped to your arm. |
|incompatible=* [[Unremarkable]] (unless a convincing prosthetic is used) | |incompatible=* [[Unremarkable]] (unless a convincing prosthetic is used) | ||
}} | }} |
Revision as of 16:35, 22 February 2009
Expoint Bonus: 5
Your hand was amputated, sliced off in deadly combat, or something similar. To use any skills requiring the use of both hands (Climbing, Sleight of Hand, Disguise, all 2-handed weapons, etc) are at a −4 penalty. If it is your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma or until you take the Ambidexterity Trump. You can still use the arm in combat, if a special device is crafted for you with an attached weapon, and a shield may be strapped to your arm.
Incompatible with
- Unremarkable (unless a convincing prosthetic is used)